Channel Band Tutorial  1-20  21-40  41-42

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 From:  Jesse
623.21 In reply to 623.19 
Hi Michael,

I didn't even think of that. It was very easy!



DivShare File - gemstones4MoI.zip

Jesse


P.S.

I can't seem to get the URL to post as a hyper-link to open up the download in a new page...the forum editor is correcting the code even though I checked off submitted code, so I've posted it as a direct link.

When I put the tags on it, the page keeps changing this "> to this " />

This is the URL link I wanted to make into a hyper-link-
[url=http://www.divshare.com/download/718753-487]DivShare File - gemstones4MoI.zip[/url]



DivShare File - gemstones4MoI.zip

EDITED: 23 May 2007 by JESSE

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 From:  Michael Gibson
623.22 In reply to 623.21 
Hi Jesse - maybe I don't understand, but it seems like the links in your message are working fine... I'm not quite sure what you want instead of what is in your message there.

The HTML code for a hyperlink should look like this: <a href="your_url_here"> displayed_text_here </a>

So for example, typing in <a href="http://moi3d.com">MoI home page</a> should produce this: MoI home page

But I think if you just put an URL in just mixed directly in with plain text, it is supposed to detect it and make it into a link automatically, like http://moi3d.com in that case the label will use the same text as the URL.

Maybe this appears like it is not working in the edit page, which is a bit different than the "brand new post" page?

- Michael
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 From:  Jesse
623.23 In reply to 623.12 
>
This definitely makes sense, but since there is a pretty good workaround of just making solids as cutters, ......................
,solids modelers often times the extrude tool is used for this type of cut, where the extrude can be used to add or remove material from an existing solid instead of creating a brand new object.... I'm not sure which one is best for this option, boolean difference or extrude. Maybe both should have it?

Hi Michael,


I don't really think it's a priority either, I was just curious about it..Rhino4 has some hole cutters now, but usually for cutting azures (the fancy jewelry term for holes) ;), I'd want to create an angled seat for the stone and perhaps, taper the cutter as it extends through the piece, so I'd make a cutter with a revolve, most of the time.



>guess there can actually be a problem with this in a tutorial because some things like construction lines are so easy to create that they kind of appear somewhat magically in the middle of the tutorial without someone really knowing how they got there.


That's partially due to my sloppy video editing with Wink. I've been trying to trim down the size of the videos by taking out unnecessary frames, but sometimes I select too many at once, and delete them before I remember to save the original file of the video. It happened a few times in my last video, so a few key frames got chopped out. I'm going to try screen captures which are user-activated with a keyboard shortcut rather than automatic keyboard or cursor activated captures. Wink puts in the animated cursor movement between frames, anyway, so it looks the same as an unedited video capture. The funny thing is it takes about as long to create the tutorial in MoI as the time that it takes to watch it, but it takes a whole lot longer to edit these things....:-) So I could just add the text and then post the long versions of them, dividing them up into 5MB segments for easier downloading.

Jesse
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 From:  Frenchy Pilou (PILOU)
623.24 
Cool collection !
But it's me or the "plan surfaces" are triangulated?

I don't know also that an address of a Divshar's file give also the possibility to see a and give the possibility to load your other files ! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
623.25 In reply to 623.24 
> But it's me or the "plan surfaces" are triangulated?

It's not just you - that's just how they happened to be stored in the original file that Jesse converted.

That's because they were stored as Rhino polygon mesh objects - these types of objects in Rhino are made up of either triangle or quad faces only.

- Michael
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 From:  Jesse
623.26 In reply to 623.22 
Hi Michael,

The file sharing site has a thing that automatically creates codes for you to cut and paste, so
I thought the one they give you for "forums" would open in a new window, rather than jump
to the page as a direct link. I can post them as direct links, but I thought some people might
object to being taken away from the MoI forum with a direct link! :-)

-Jesse
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 From:  Jesse
623.27 In reply to 623.24 
Hi Pilou,

I noticed that too, but there are no options in the Rhino nurbsfrommesh
command that I could find to change it. Thanks Michael, for explaining
why they are triangulated. :)

Yeah, I am in the process of moving all my files to Divshare. it's a nicer site than Filefront
where I have some other tutorials. I'm hesitant to even send anyone to Filefront
because it's so full of advertising and other junk.

-Jesse

http://www.divshare.com/profile/JDK_3d_Jewelry
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 From:  Frenchy Pilou (PILOU)
623.28 In reply to 623.27 
there is not in Rhino 4 something like "repair" function or "Optimize" for the plan triangulated?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
623.29 In reply to 623.28 
> there is not in Rhino 4 something like "repair" function or
> "Optimize" for the plan triangulated?

I think there is a command "MergeAllFaces", which will combine NURBS surfaces that are coplanar into one larger trimmed plane.

You could run that on those stones to simplify some of them, you should be able to do this with the Rhino eval version, you can find it here if you need to do that: http://www.rhino3d.com/eval.htm

- Michael

EDITED: 23 May 2007 by MICHAEL GIBSON

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 From:  Michael Gibson
623.30 In reply to 623.26 
> so I thought the one they give you for "forums" would open in a new
> window, rather than jump to the page as a direct link.

Hi Jesse, I guess I still don't quite understand - when I click on your links they do seem to open in a new window for me, either a new tab in Firefox 2.0, or an actual new window in IE7... For me the MoI forum page is left undisturbed.

It looks like you may have gotten an <img> tag in there instead of an <a> tag at some point - the <img> tag is the one that will change from "> to " /> - that's because img tags don't actually have a separate end tag.

For a hyperlink you don't want an >img< src=""/>, you want an <a href=""></a>

- Michael
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 From:  Jesse
623.31 In reply to 623.29 
oh, ok... I forgot about that one too... there used to be a script for Rhino3
that I think was called "simplify polysurfaces" that did the same thing.
I suppose they would render faster if they had a few less surfaces.

-Jesse
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 From:  Jesse
623.32 In reply to 623.30 
Thanks Michael,

Sorry for the confusion....I must have configured Firefox to open new links in the same tab...

Jesse
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 From:  Michael Gibson
623.33 In reply to 623.32 
Maybe I'm the one that has configured something differently... Anyway, it seems to get you there one way or the other which is the main thing! :)
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 From:  TwinSnakes
623.34 
Here's my attempt following a cut sheet for a round diamond.

Moi is great for low-poly model creation. It's planar tool, construction lines, and constrain by distance feature make this kinda stuff easy to do.

Comments and Crits welcome.


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 From:  Michael Gibson
623.35 In reply to 623.34 
Hi TwinSnakes - looks like it turned out very well!

- Michael
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 From:  Jason (DODONEGIFT)
623.36 In reply to 623.1 
I guess this tut is very good for me, but it seems that the China users like me is not permited to download the files in DVSHARE...
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 From:  Michael Gibson
623.37 In reply to 623.36 
Hi Jason,

> I guess this tut is very good for me, but it seems that the
> China users like me is not permited to download the files
> in DVSHARE...

Hmmm, yeah according to DivShare here: http://blog.divshare.com/?p=130 they changed it so you can't download from Divshare from China unless you get a premium account. That's pretty annoying.

I have copied the file to the moi3d.com web server so you can download it from this link instead:

http://moi3d.com/download/Channelband2_jdk.zip

- Michael
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 From:  Jason (DODONEGIFT)
623.38 In reply to 623.37 
Hi Michael,

Thank you very much for this help. I never thought that you could answere and help my question so quick, appreciated!! By the way, I love MOI : ) To be frank, MOI is the first 3D software that I directly purchased from this site, It quite worth the price!! Moreover, I love the new function of both flow and twist on V3, if V3 is issued officially, I will definitely upgrade to V3, since I never thought a way to draw a model of stainless steel wire like attached by V2, but I can easily make that by V3, that is very cool! Just curious, do you have any ideas to draw this roud-shaped stainless steel wire(7*7) without the "flow and twist" command? If you can, kindly let me know your ideas, since I am not quite good at 3D modeling and hope your ideas can help me to open my minds a little bit : ) Thanks in advance!

Jason


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 From:  Michael Gibson
623.39 In reply to 623.38 
Hi Jason, you're welcome and I'm really glad that you like MoI!

> Just curious, do you have any ideas to draw this roud-shaped
> stainless steel wire(7*7) without the "flow and twist" command?

Well, that's a good example of the kind of thing that would be quite difficult to do without flow and twist...

I suppose it would be a matter of constructing the proper path curves and then doing a sweep around those, but it would really require a lot of effort to manually draw the curves for those paths, as compared to using the new flow & twist commands to make them. That's why making those new commands has been a priority for v3 so far, since they really simplify certain kinds of constructions like that example.

Without flow and twist the next best thing would probably be a script that would generate the paths from some program code.

- Michael
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 From:  Jason (DODONEGIFT)
623.40 In reply to 623.39 
Thanks very much again, Michael! Moreover, thanks very much to Jesse too!! the tut is quite usefull for me, since I also work in a jewelry mfg in China, and I am also in charge of designing and draw 3D models according to different request.

Michael, Actually I was trying to draw the steel cable(7*7) in V2 by using "SWEEP", just like what you said, firstly I drew a star-shaped lines, and I also found when I was doing the "SWEEP", there was an option of "twist", I tried that "twist" many times, but the curve I need seems couldn't be twisted around the center rail in some degrees, is there someplace I ignored to make sure the "twist" proceed successfully?












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