Asymmetrical organic object

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 From:  gunter511
6225.1 
Hi all,

I'm attempting to make this asymmetrical organic shape (kind of unequal connected sacks) by drawing the main curve in 2d and then 3 'rails' in 3D. I've tried loft, sweep etc but can't seem to make it.

Could someone please guide me.



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 From:  bemfarmer
6225.2 In reply to 6225.1 
How about splitting the curve into two pieces?
Then sweep or network?
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 From:  Frenchy Pilou (PILOU)
6225.3 
Something like that ?

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Pilou
Is beautiful that please without concept!
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 From:  Marc (TELLIER)
6225.4 In reply to 6225.3 
Hi, you could draw two curves with a freeform/trough point curve, tweak and sweep them.

For the caps you could blend or maybe use nsided patch?
Spheres could also work if you path curves are tangent.

Marc



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 From:  wastzzz
6225.5 In reply to 6225.4 
This is very doable with a single network operation I think. 3 circles and 2 curves. Making sure the ends of the curves are tangent.
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 From:  Michael Gibson
6225.6 In reply to 6225.1 
Hi gunter, could you post the 3DM model file of your curves instead of only a screenshot? That then helps a lot to be able to use your own actual curves when answering your question.

It looks like you could give either sweep or network a try, but in order to do it you will first need to get the curves arranged so that your long main curve is not just one curve but is split into 2 separate halves (like Brian mentions above too). You can select it and use the Edit > Trim command to cut it - click the "Add trim points" button inside of Trim and then click on the curve at the spots to cut it at.

You would want to cut it at these spots here:



After you've cut it you should then have 2 separate curves, here I've shown them slightly moved apart so you can see how they are arranged:




With your curves then configured like that, you can select all the circles for the profiles, then run Sweep and select these 2 long curves as the rails for a 2-rail sweep. It should also work to select all the curves and run Network on them as well.

Check out here for another description of this method:
http://moi3d.com/forum/index.php?webtag=MOI&msg=415.2


Another possibility for building the main body part and then putting on rounded tips separately is by doing a revolve for the tips and then using Blend to connect the pieces together, check that out here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2221.5


And some other tips on blobular form modeling:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4063.3


Often times these kinds of blobby all melty looking shapes can be done better in a sub-d modeling program rather than in MoI.

- Michael

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 From:  kevjon
6225.7 
I think with organic shapes that lofting is usually the best option.

In this case I used the new loft to point option in the latest v3 beta (which is a awesome addition to MoI's toolset)
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 From:  gunter511
6225.8 
Thank you all so much! I have to say, all of you offer such fantastic help.. and so promptly! I'm grateful!

Will test out various suggestions..

Gunter
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 From:  Frenchy Pilou (PILOU)
6225.9 
Loft to point is very cool!
---
Pilou
Is beautiful that please without concept!
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 From:  DannyT (DANTAS)
6225.10 In reply to 6225.9 
The coolest! :)

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~Danny~
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 From:  gunter511
6225.11 In reply to 6225.9 
Pilou,

I can only find Extrude to point. What's loft to point?
Gunter
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 From:  BurrMan
6225.12 In reply to 6225.11 
You can include a point object in a loft. Here is a file. Select all 3 objects and run loft.
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 From:  gunter511
6225.13 In reply to 6225.12 
Burrman, that's awesome!

Thanks much!
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