How to model this:

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 From:  Andrei Samardac
6202.1 
How wold you model this:
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 From:  Frenchy Pilou (PILOU)
6202.2 In reply to 6202.1 
Project an ellipse or a circle then Projection
Maybe some use of the ShrinkTrimmedSrf (function hidden : press TAB then write it) for deform only one piece of the surface ?

Ps Possibility of a circular selection of points will be fine in this case :)

EDITED: 1 Oct 2013 by PILOU

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 From:  wastzzz
6202.3 In reply to 6202.2 
I would probably use network and blend. If I have to use patches it's inaccurate I would use sub-d instead.
M.
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 From:  Andrei Samardac
6202.4 
people I'm interesting how to make this transition

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 From:  ttype (STRUBE)
6202.5 In reply to 6202.4 
Do you have any curves to upload and play with?
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 From:  Frenchy Pilou (PILOU)
6202.6 
With something like that ?


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Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
6202.7 In reply to 6202.1 
Hi Andrei, is it possible for you to upload the model file that you seem to already have there so I could take a look at your desired shape a little bit more closely?

In the screenshots you posted it's kind of difficult to see the form of that lower area with that darkish environment map on it.

Maybe you're looking for something similar to this:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4880.1

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
6202.8 
Hi Andrei,

If this was my object, I would have spent more time refining the process and the shapes.

I can see that the inside scoop, which looks fitted as a thumb grip (maybe), has a clean scallop to it like an inverse fillet,
then I simply blended a contracted version of the surface.



In my try, I made the body of the shape with a Network. Actually two networks and a Blend to put the two better parts together.

Yes, it's gross and probably not the result you were looking for, but it was worth a try.
The results are very lumpy, but it might help give you an idea on what to try.

If the Network is one surface, it should be easier to do things like Shell. You could shell the shape outwards and use the created edge walls to have something to Blend a scallop to the reduced inner shape.



http://k4icy.com/Moi3D_Tutorials/thumb_grip_03.3dm


Just un-Hide the additional objects to play around with it.
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 From:  Frenchy Pilou (PILOU)
6202.9 In reply to 6202.8 
Very funny! ;)
Model by Majikmike!

EDITED: 1 Oct 2013 by PILOU

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 From:  Andrei Samardac
6202.10 
Thanx people, your suggestions is good, but unfortunately they are not exactly like it on the example, this is what I mean:




Looks like I found simple way way how to make it:




EDITED: 3 Oct 2013 by ANDREI SAMARDAC

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 From:  ttype (STRUBE)
6202.11 In reply to 6202.10 
But now in fact the first and the second are two different examples. (While I still haven't understood the blue one with all its' reflections.)
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