I just finished this render. I made the ring in MoI using Flow to wrap recessed engraved design around the ring. Hand was made (not by me) in Hexagon. Rendered in KeyShot.
Michael, from what I've seen it looks like you build up the basic shape of the wheel and then boolean the crap out of it, is that right? Add fillets, blends etc etc afterwards?
Yes GrandeP
rims are a good exercise for MOI's newbies
revolve-polar array-booleans-fillet and blend
here a couple of rims just modeled for new car i'm working on,i'll post for Xmas :)
p.s.
if you are a -car classic-lover you'll easily recognize the brand rims belong to ;)
> Michael, from what I've seen it looks like you build up the basic shape of the wheel and
> then boolean the crap out of it, is that right? Add fillets, blends etc etc afterwards?
Yup, that's basically it. You can use Revolve to build the base shape.
Well that's not the best angle on the wheel for modelling purposes. I hope you have more reference pictures to work from otherwise things are gonna get tricky.
As for version 3, that's still in beta, but it's very workable and stable, if you have version 2 then it's available to you now from the http://moi3d.com/download.htm page. There is no date that I am aware of for its release other than when it's ready :)