Rail Revolve
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 From:  Frenchy Pilou (PILOU)
6189.14 In reply to 6189.13 
When you say "great implementation" that is something who is yet inside the actual Revolve by Rail ?
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 From:  DannyT (DANTAS)
6189.15 In reply to 6189.14 
What I mean Pilou is, Martin requested the feature and Michael made it happen nicely.
French translation: La mise en Ĺ“uvre

Is that what you're asking?

-
~Danny~
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 From:  Frenchy Pilou (PILOU)
6189.16 In reply to 6189.15 
Ah OK I was beliveved that was a new script or function in this thread! :)
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 From:  blowlamp
6189.17 
Michael.

I've been getting some great results, but I'm attaching one that's failed for some reason that I can't see, so I'm assuming it's a small bug.




Martin.
Attachments:

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 From:  Michael Gibson
6189.18 In reply to 6189.17 
Hi Martin, thanks for posting the file. Yup, that's a bug - the bug is that it looks at segments and if a segment is on a parallel plane with respect to the revolve axis it thinks it does not need the additional processing. The bug is that it should be checking this planarity across the whole path curve and not just on individual segments.

It should not be difficult to fix for the next beta release. In the meantime, since the problem only happens on things that are planar but at a different level, it's pretty easy to fix them - use Edit > Separate to break it apart into individual surfaces, select the too tall surfaces, go to the Front view and click one time on the edit frame handle to switch it into "Scale from opposite corner" mode instead of the default "Scale from center" mode, then grab the bottom left edit frame handle and drag it upwards until it snaps onto the rail curve.

Thanks - Michael
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 From:  blowlamp
6189.19 In reply to 6189.18 
Ah, nice to know it's a pretty painless fix for you, Michael:-)

The work around was dead easy too, so I'm a happy camper once again!

Many thanks.



Martin.
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 From:  bemfarmer
6189.20 
A few more rail revolves, with a clothoid and Epi- or Hypo-cycloidal speed reducer scripts:




(Also did an icosahedron using only MoI commands, mostly mirrors and rotates.)

- Brian

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