Fixing Blend problem
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 From:  Michael Gibson
6063.34 In reply to 6063.20 
Hi Mauro,

> Let Michael to say something,if he's not too busy :)
> hope this time no misunderstadings :)

Yes, the n-sided tool currently only does G1 continuity. Maybe it will be possible in the future to improve that but it's a pretty difficult area.


> ..or imagine to model a car with lot of patches that need to join together without seams ;)

Sub-d modeling can just generally work better for something that's supposed to have a large and complex smooth skin all over it without any distinct separate components to it.

If you're doing the kind of modeling where you need to build a complex G2 skin, I usually recommend looking into sub-d modeling to do that rather than NURBS modeling, it's just generally awkward even with advanced highly expensive software to do "patch by patch" G2 modeling using NURBS surfacing because it tends to basically apply pressure when you try to apply more force to a surface to behave in a certain way as compared to a more global smoothing solution like sub-d modeling does.

- Michael
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 From:  Mauro (M-DYNAMICS)
6063.35 
Thanks Burr and Michael for answers
Yes:NSIDED works well in many situations,now i know is G1
Agree with you Michael...about car-modeling there is a plug-in in Cinema4D that works well :

http://www.c4dplugin.de/splinepatch/splinepatch_en.html

I have it, but my modeling environment is MOI (i'm addicted :) )

M
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