cruise ship hulk
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 From:  PaQ
6054.39 
Hi Pilou,

The Maelstorm is insane, 45-50 days of work too ... if it's artist days, it's probably the double in fact :P

Anyway I wish one day we could do something that complex in MoI, but we need a little help of Michael for that, like any sort of group system, and instances to limit the memory usage.
A library system with an easy drag/drop/align/scale feature would be amazing too, to speed up the 'greeble' work.
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 From:  chippwalters
6054.40 In reply to 6054.37 
Hi Frenchy!

I'm pretty familiar with what can be done with SketchUp. I've beta tested some of the top plugins including ones by Dale Martens and ThomThom. The image you show I don't really consider organic-- nor iterative. By iterative, I mean being able to easily make more and more changes to a model.

You may know Pete Stoppel, who goes by the handle Solo. He's the best I've seen and did these in SU with the Artisan plugin rendered in SU. They are definitely organic!



For many, it's not the tool but the artist. Still, some tools are better at different things-- is all I'm saying.
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 From:  Frenchy Pilou (PILOU)
6054.41 In reply to 6054.39 
<< like any sort of group system, and instances to limit the memory usage.
<< A library system with an easy drag/drop/align/scale feature would be amazing too, to speed up the 'greeble' work.
@PaQ
Sure, but i believe that Moi was first created for make speedy one design object exportable and not a true aircraft carrier! ;)
I had this problem in the past for modelise the Borges' Library! :)

EDITED: 17 Jan 2015 by PILOU

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 From:  Frenchy Pilou (PILOU)
6054.42 In reply to 6054.40 
Yep Solo makes very cool organic toons! Will be more difficult for classical personnages like Michel Angelo scupltures!
Box Subdivision modeling is a very hard way because you must imagine the subdivision from the rough start polygons!
By Solo


It's different than clay modeling more intuitive like ZBrush! ;)

EDITED: 16 Jan 2015 by PILOU

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 From:  Andrei Samardac
6054.43 In reply to 6054.36 
chippwalters, as I know Bulgarov made this Spider in XSI Sofimage.

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A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
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 From:  chippwalters
6054.44 In reply to 6054.43 
Hi Andrei,

Yes, I do believe some of it was made in SoftImage, but he told me some of it was made in MoI as well. I don't know what percent, I suppose one would have to ask him. But I'm sure these were made in MoI:





And I assume parts of the kitbash was as well:

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