Request for the next beta !!

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 From:  marcorhino
6051.1 
hi,

If possible to see the polysurface open borders join and not solid (type rhinoceros).
And set the tollerance unit type rhinoceros for nurbs operations ?

Thanks

Marco
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 From:  Michael Gibson
6051.2 In reply to 6051.1 
Hi Marco,

> If possible to see the polysurface open borders join and not solid (type rhinoceros).

It's possible to see "naked edges" in the current version by setting up a script on a shortcut key. To set it up, go to Options > Shortcut keys and push the Add button to add in a new entry at the top of the list. In the key column put in N and for the command column paste in the following:

script: /* Highlight naked edges */ var gd = moi.geometryDatabase; gd.deselectAll(); var breps = gd.getObjects().getBreps(); for ( var i = 0; i < breps.length; ++i ) breps.item(i).getNakedEdges().setProperty( 'selected', true );

Then when you push N the naked edges in your model will get highlighted so you can see them.> And set the tollerance unit type rhinoceros for nurbs operations ?


> And set the tollerance unit type rhinoceros for nurbs operations ?

You can currently set the unit type under Options > General > "Unit system". If you want to set the default units at program start up, push the "Unit options" button on that same dialog and there's an option for that there.

- Michael
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 From:  marcorhino
6051.3 In reply to 6051.2 
Thanks Michael

Unit ok but the value type image attachment.

Marco
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 From:  Michael Gibson
6051.4 In reply to 6051.3 
Hi Marco - the tolerance in MoI does not work quite exactly the same as in Rhino. In many areas MoI uses an "adaptive tolerance" where it's based on a fraction of the size of the objects involved rather than just fixed at one individual hard coded value.

There are still some areas where MoI uses a fixed tolerance, and for those areas it uses a value of 0.001 units, there is not currently any way to adjust that.

What in particular are you trying to do where you want to adjust the tolerance value?

- Michael
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 From:  marcorhino
6051.5 In reply to 6051.4 
Ok Michael

I happened in some cases the union of surfaces

Important would see different color surfaces with normal inverted priam applying the command "flip"

Thanks for everything and I hope soon to see the new beta

Marco
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 From:  Michael Gibson
6051.6 In reply to 6051.5 
Hi Marco,

> I happened in some cases the union of surfaces

Do you mean that you wanted to adjust the tolerance for one specific boolean union? Can you please send the 3DM file to me with the objects to be unioned inside of it so I can take a look at what is failing?



> Important would see different color surfaces with normal inverted priam applying the command "flip"

In the future I do want to add a display mode for showing back facing surfaces.

But what is the reason you were needing to use the Flip command in the first place?

- Michael
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 From:  Rudl
6051.7 
What ist this flip command?
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 From:  Frenchy Pilou (PILOU)
6051.8 In reply to 6051.7 
Press Tab then write Flip! :) or flip but without space!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  Michael Gibson
6051.9 In reply to 6051.7 
Hi Rudl,

re:
>What ist this flip command?

Some information on it here:
http://moi3d.com/3.0/docs/moi_command_reference10.htm#flip

- Michael
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 From:  Rudl
6051.10 
Thank you.
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