How would you model this shape in MoI?
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 From:  Andrei Samardac
6047.17 In reply to 6047.16 
Pillou, Yep)) I'll be back)))

Michael,
>if what Stefan showed was only one portion of the whole smooth blobby model and not actually the final full shape.

I think he can show the full model, and I can try to make it)
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 From:  Marc (TELLIER)
6047.18 In reply to 6047.17 
Nice techniques Andrei, thanks for sharing.

Marc
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 From:  amur (STEFAN)
6047.19 
Hi Michael and Andrei,

thanks again for explaining and showing a Loft solution again, much appreciated!

@Andrei, actually the first picture in this thread of the wires, was the whole model, which the person made, to show if it's possible to model such a shape with NURBS. If i remember correctly this guy was a SCI-Fi enthusiast and wanted probably later add details to this model...

Best regards
Stefan
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 From:  Andrei Samardac
6047.20 
Deep Space Force are ready!!!

May the force be with you!



Adding a details is very simple and fun part. That is why I love moi)

Project attached.
Attachments:

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 From:  Andrei Samardac
6047.21 In reply to 6047.20 
Marc, Stefan
You are wellocme guys)
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 From:  Andrei Samardac
6047.22 
I think practically any type of hard surface can be made in moi. May be it's not the usual way how Nurbs work, but it works))) So why not to use it)) May be it's time to look at nurbs from another point of view)? What If I don't want to use Sub-D, I want to use MOI :D)))))
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 From:  amur (STEFAN)
6047.23 
Cool Andrei!

Thanks again very much!

(yes, i also prefer to use MoI, instead of sub-d... ;-))

Best regards
Stefan
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 From:  Frenchy Pilou (PILOU)
6047.24 
And something like this ? Funny a different function by step! :)

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 From:  Michael Gibson
6047.25 In reply to 6047.19 
Hi Stefan,

> to show if it's possible to model such a shape with NURBS.

Basically it's not easy to do it if you only use their specific topology layout, but it's possible to get the same kind of shape using a different kind of topology like Andrei shows.

If the person only wants to work with that particular style of drawing by putting in a kind of direct patch by patch hull, sub-d modeling just tends to work more like that kind of method so it could be pretty likely that sub-d modeling might be a better fit for their particular process of working.

NURBS modeling just does not work very well if you try to do things that are supposed to be broad smooth areas only out of little separate sub patch pieces, it's usually better for big smooth areas to be built out of one big surface, and a single NURBS surface needs to have a regular row/column layout to it.

- Michael
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