nurbs to obj
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 From:  Andrei Samardac
6040.17 In reply to 6040.16 
I used subdivide in cinema 4D, but I think it's the same as Zbrush use.
I just started this theme because I need sometimes to make low-poly model from MOI models.
First I think I can export with low amount of polygons and then high poly but this not works good.

But now I think I solve problem.
I export from moi High poly and the use Zbrush, Z-remesher to make low poly.

Michael may be you will give some suggestions how to make low poly from MOI model?

As I can see I'm only person here that use MOI not for Cad models)) But for games stuff and Art)))




EDITED: 20 Jul 2013 by ANDREI SAMARDAC


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 From:  Michael Gibson
6040.18 In reply to 6040.17 
Hi Andrei,

> Michael may be you will give some suggestions how to make low poly from MOI model?

As I mentioned before you generally would use retopologizing tools for that, just like you mentioned you did using Z-remesher.

There are various retopology toolsets out there, you can experiment with different ones to see if you find one that suits you. ZBrush has one, 3D Coat has a good set of tools, also Blender, Modo, Topogun...

Some people like to start with a low res model out from MoI but other people like to start with a high res model out - it kind of depends on what you're doing specifically and whether you're going to try to create stuff like normal maps.

If you're only doing geometry and not any map baking, then you might generate lower poly output from MoI to start with before doing retopology.

If all you need are static low poly assets, you can just export low polygons directly from MoI and those may work for you as-is without retopology.

Maybe if you gave some more specific information on exactly what you're trying to do with the low poly assets that might help other people give some more specific suggestions - just saying "I want to do low poly" is not really much information to go on, there are many different kinds of workflows for different purposes.

- Michael
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 From:  Andrei Samardac
6040.19 In reply to 6040.17 
Also I improved this method by selecting Devide large than - All. It produce more accurate cage for Z- remesher.





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 From:  Andrei Samardac
6040.20 In reply to 6040.18 
Michael sorry i'll tell more detail about what i need with low poly model, in my environment low poly means only one make model for game or animation)))
I need low poly for games first of all, to bake normal maps and other if needed from high poly and put it on low poly.

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Portfolio: www.samardac.tumblr.com
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 From:  Michael Gibson
6040.21 In reply to 6040.20 
Hi Andrei, you might be able to get more information if you were more specific than that - like what specific game engine or animation engine are you targeting ?

Then maybe if you start a new topic and mention that specific engine in the subject you may get someone to post some information about their workflow for it.

Here is one previous discussion:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5571.3

- Michael
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 From:  Andrei Samardac
6040.22 In reply to 6040.21 
Good, thank you Michael, seems good thread I'll have a look.

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Portfolio: www.samardac.tumblr.com
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 From:  Mauro (M-DYNAMICS)
6040.23 In reply to 6040.17 
Andrei: <<As I can see I'm only person here that use MOI not for Cad models)) But for games stuff and Art)))>>

This time i not agree with you..there are many people like me that aren't Pro or artists but like to model just for passion and fun
It's very common to find the word "artist" in 3D forums..it's hard to define something "Art"....often we tend to abuse of this word...
Here an example of modeling something just to learn and share together....


http://moi3d.com/forum/messages.php?webtag=MOI&msg=4794.1&highlight=yes
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 From:  Andrei Samardac
6040.24 In reply to 6040.23 
M-dynamics, it was just a jock)
Joystick - nice work !
What is is trunk? It's trim?
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 From:  Mauro (M-DYNAMICS)
6040.25 In reply to 6040.24 
Download the model and check it out
Yes:trunk is trim
That's a kind of model where SWEEP allows you to get one complex shape in one time
i said SWEEP..not loft... ;)
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 From:  Andrei Samardac
6040.26 In reply to 6040.25 
M-dynamics, joking)), I can make it really great with loft too)))
By the way I stumble on your videos on vimeo, I saw you made fender of the car, so I thought may be all problems would be solved if you extrude fender curve not in the X direction but use extrude - set dir or better LOFT)))) to change angle of extrusion to make blend do not make that angles that you fixed.. Or just extrude it in Z. Don know how it will work in this case but just an idea.

EDITED: 20 Jul 2013 by ANDREI SAMARDAC

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 From:  Mauro (M-DYNAMICS)
6040.27 In reply to 6040.26 
You know there are many ways to get a shape,fender of the car is just one of them made using ISO function to extract G2 points..

About joystick handle i think that is more accurate to make it with my method because SWEEP has the rails that force sections to follow them
sure you can do it also using loft but you'll need lot of sections if you want to follow that profile and,when closing,you must use a little section to the end of the chain
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 From:  Andrei Samardac
6040.28 In reply to 6040.27 
M-dynamics, I think result is the main thing, what you use to achieve it, is on the second place. Somebody prefer this somebody that... It is never ending story))
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 From:  DannyT (DANTAS)
6040.29 In reply to 6040.17 
Hi Andrei,

> As I can see I'm only person here that use MOI not for Cad models)) But for games stuff and Art)))

I keep in touch with the forum all the time even though I haven't posted for a while and I really like the work you do, however your statement puzzled me, you are using MoI for CAD (Computer Aided Design) models, the modelling you do use a variety of engineering components that are available and can be manufactured and if your models were to be manufactured they would have to be modelled accurately in a CAD package, the current MI 17 that you did would of been designed on a high end CAD package, designed for manufacture which means not only producing an accurate model but accurate surfaces for post processing purposes along the design life cycle as well, which means just using Loft won't cut it ;)

You mention Art, well, we are all digital artists here we all have the canvas the tools to produce models, we copy existing we model from imagination and we all do get inspired that's why we're all here, love to see some of your art.

Cheers
~Danny~
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 From:  Andrei Samardac
6040.30 In reply to 6040.29 
DannyT,
"As I can see I'm only person here that use MOI not for Cad models)) But for games stuff and Art)))"

As you can see there are a lot of smiles in this expression... Can not understand why you and M-Dynamics react so serious to this. It was just a jock )
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 From:  DannyT (DANTAS)
6040.31 In reply to 6040.30 
Hi Andrei,

Sorry that you're taking these comments seriously they're not intended to induce argument, this is a discussion forum so if anyone makes a statement people will post their opinion about that statement or subject.
It's also very hard to express emotion via text on a forum so maybe if you're joking and don't want anyone to comment on it just write (joke) at the end of your statement and this is a smile :) which I'm doing right now.

Cheers
~Danny~
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 From:  Mauro (M-DYNAMICS)
6040.32 
Well..i must say i didn't notice your emoticons in your phrase
This because i'm not so reactive about "new generation's stuff" like social networks etc (maybe because i'm 50 years old ;) )
Moi's forum is a quiet place:no heavy discussions,no fightings...but i'd like to have better emoticons to avoid misunderstandings
Often they not work ,you can see just Html code instead of graphic symbol so,Michael,if you can,improve that area :)
I agree with Danny<<Sorry that you're taking these comments seriously they're not intended to induce argument>>

Mir !
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 From:  Michael Gibson
6040.33 In reply to 6040.30 
Hi Andrei, yeah there is probably a little bit of a language difference - maybe language customs or maybe just age difference, that for many people )) by itself doesn't really mean smile like :) or ;) does..

Certainly it is easy for jokes or sarcasm to be misinterpreted when it's only written words and no voice inflection or facial expressions involved.

Anyway if you have to have an argument a nice calm one like you guys are having is a good way to do it. ;)

- Michael
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 From:  Andrei Samardac
6040.34 In reply to 6040.33 
No problem guys,
I just starting to read you big comments on my phrase that was just written to joke. And could not understand why this phrase captured attention.
I always use smiles like this )) - if I joke, because there are no any other way to show emotions here. So habit of posting, ages and temper, made this incomprehension.

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Portfolio: www.samardac.tumblr.com
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 From:  BurrMan
6040.35 In reply to 6040.34 
I would still like to remain the king of misunderstood, so please, if anyone would like a shot at the title, let me know! :o

Remember, when your reading a forum, your actually listening to yourself talk, inside your own head!
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 From:  DannyT (DANTAS)
6040.36 In reply to 6040.35 
> Remember, when your reading a forum, your actually listening to yourself talk, inside your own head!

I do that without reading forums ;)

-
~Danny~
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