method for miter

 From: Rudl 17 Jul 2013  (1 of 11)
 Hallo together, This is a part of a pavilion. I am looking for a simple method, to find the miter between to overlapping frames and second to find the miter betwenn two frames which are having a chink. Rudl EDITED: 17 Jul 2013 by RUDL Attachments:

 From: Michael Gibson 17 Jul 2013  (2 of 11)
 6038.2 In reply to 6038.1 Hi Rudl, I'm sorry but I'm not really understanding what you're trying to do here. Are you trying to make a frame in this area marked in red here? : Or are you talking about something different from that? Is each individual frame supposed to be planar? And also a constant thickness around a central curve? - Michael Attachments:

 From: bemfarmer 17 Jul 2013  (3 of 11)
 6038.3 In reply to 6038.1 You can use the bisector line script to create a line with half the angle between two lines. Your can use the angle script to measure the angle between two lines. -Brian

 From: BurrMan 17 Jul 2013  (4 of 11)
 6038.4 In reply to 6038.2 I think he's looking for a way to cut the frames miters, like this: But the geometry is kindof all over the place, so it will be hard. I was going to boolean merge then delete the isects. Attachments:

 From: Rudl 17 Jul 2013  (5 of 11)
 Hallo Burrman, thatÂ´s right, it is like this shown in your picture. And between r17 and r3 it is necessary to close the chink. Rudl Attachments:

 From: BurrMan 18 Jul 2013  (6 of 11)
 6038.6 In reply to 6038.5 Hi Rudl, Well, here's a short video of me making those frames match: In the first "chink" part, I just get the edges of the top and bottom piece and loft and planar a little solid to fill the gap. For the second one, you can see me cut a new angle on the piece so I can get a matching seam where they meet. But my cut was just arbitrary to make a meeting. Maybe wait a bit because I think there are some pro architechs here that may know better how a situation like this should be handled. I think there is something wrong with the setup, but it may just be because you have various angles meeting in more than a couple planes which make the miter more than just "2 45's meeting". Like someone could tell you that if the one is at 60 and the other is at -10 then you need this math to get the vector for the miter..... etc.... Anyway

 From: Michael Gibson 18 Jul 2013  (7 of 11)
 6038.7 In reply to 6038.4 Hi Rudl, well you can create a dividing plane like Burr is showing above and then do a boolean difference on each frame using that same dividing plane as the cutting object. That will slice each frame to a common plane. But since the objects are not aligned to one another they will not naturally touch each other when cut at a single common plane, your objects just do not naturally align with one another. If 2 objects made up of planes touch at one corner but are at totally different orientations to one another, they just do not geometrically touch each other when both are cut by a single plane... Maybe you want something more like the different planes being extended beyond the current boundries of your frames until the extensions intersect one another. You'll probably need to do something like that by making larger planes by scaling them up and then using Construct > Curve > Isect to intersect planes with one another to get your boundaries. - Michael

 From: BurrMan 18 Jul 2013  (8 of 11)
 6038.8 In reply to 6038.6 Here's another one where I use a Bisector line like Bemfarmer mentions, to get an "even bevel" between the 2 frames. I'm not sure if I grabed the proper bisector in this case, using the top frame and the bottom frames edges for the dividing line. I will watch for some of the others to chime in. """"""""In the first "chink" part, I just get the edges of the top and bottom piece and loft and planar a little solid to fill the gap"""""""" I see for the chink part, you would want to extrude the 2 surfaces up and down and boolean them in, then cut them with the bisector line also. EDITED: 18 Jul 2013 by BURRMAN