Samardac Organic Method
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 From:  Andrei Samardac
6034.1 
Hallo people)
Let me introduce you Samardac Organic Method.
This method allow you to make organic shapes in MOI.

This method I used to make this helicopter.
http://moi3d.com/forum/index.php?webtag=MOI&msg=5288.21





My tutorial consists of 4 parts.

In 1 and 2, I described theory and model simple body of Boeing 747.



In 3 and 4, I made practice, modelling Cobra car body and Mi 17 v5 helicopter body.








Watch it in HD

Part 1



Part 2



Part 3



Part 4




Method is simple but to describe it with all nuances it needs time. I'll show you practically all mistakes that can be made during method and how to fix them.

If you need text from 1-2 parts you can donload it here:
http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=dcbcedfd05a0f44e1647b72eea0b4815&filename=organic.txt

If you have any question let me know)

EDITED: 16 Jul 2013 by ANDREI SAMARDAC


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 From:  Michael Gibson
6034.2 In reply to 6034.1 
Thanks very much for producing these tutorials Andrei!

- Michael
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 From:  Andrei Samardac
6034.3 In reply to 6034.2 
No problem Michael, hope it extends MOI in new area.

-----------------------------------------
Portfolio: www.samardac.tumblr.com
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 From:  Michael Gibson
6034.4 In reply to 6034.2 
Hi Andrei, testing your embedded video here: (EDIT: test removed since you've got it embedded above now)

- Michael

EDITED: 16 Jul 2013 by MICHAEL GIBSON

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 From:  Frenchy Pilou (PILOU)
6034.5 
Bravo!
Very detailed tutorials!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  TpwUK
6034.6 
:) Thanks man!

Martin Spencer-Ford
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 From:  kevjon
6034.7 
Helicopter looks great.

Thanks for putting together the tutorials. You've rekindled my interest in Moi.

I'm looking forward to sitting down and see what I can achieve with the ideas you've posted.
~Kevin~
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 From:  amur (STEFAN)
6034.8 
Hi Andrei,

just watched the first part of your tutorial and i really like your presentation style,
because for me it's easier to memorize certain actions when one has to read the
accompanying text, which i find more helpful than a voice over.

Thanks for making these great tutorials, much appreciated! :-)

Best regards
Stefan
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 From:  ed (EDDYF)
6034.9 
Thank you Andrei. The tutorials are very helpful.

I think LOFT is generally under-utilized by many users and your tutorial helps to show how useful it can be to produce large basic sections of a model.

I like using LOFT whenever possible because it's so easy to modify, and I can't recall it ever failing to produce a result, like my simple Bottle Cap below.

I hope you'll continue to show more work in the future.

Ed

EDITED: 16 Jul 2013 by EDDYF

Image Attachments:
Size: 194.3 KB, Downloaded: 117 times, Dimensions: 700x265px
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 From:  Frenchy Pilou (PILOU)
6034.10 In reply to 6034.9 
What was the renderer of the Bottle's cap?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  ed (EDDYF)
6034.11 
"... What was the renderer of the Bottle's cap? "

I use KeyShot. I applied the graphic to the model as a KeyShot "label". I took the graphic from Google images.

Ed
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 From:  Mauro (M-DYNAMICS)
6034.12 
Just seen Video-1

Yes..Loft could be understimated
It's an "user-friendly" tool, but don't give complete control when make some surfaces,like sweep or network with his options can give.
Could be a good method if you want to get first "raw" shape ,then extract isocuves to refine it or use them to build better surfaces with other tools
It depends by degree of detail you need and by complexity of the shape you want to get.

------------

Andrei: <<hope it extends MOI in new area>>

Moi is ALREADY extended in all available areas !!!(if you followed forum in last 3 years,you could seen lot of examples)
I think we make a mistake,making these tutorials..showing how simple is to get cool models with MOI...Michael could relax himself and slow down development
We shoud start to complain with him..... :) :)
..anyway..we can see cleary that all tools are good enough to construct shapes so:what we need more?
I think it's time to have more control on builded surfaces(more control and management on the points of surfaces and something like that)
i'm not expecting right now" T-points" or "Star-points" ;-) but not consider it just a CAD Nurbs modeler,then just follow classic Nurbs methods..Moi could be much more !
So i agree what Andrei says:"extend Moi in new area", but this mean(first of all) an help by Michael :)
Hybrid modeling will be the future ;-)

Good going,Andrei !
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 From:  Andrei Samardac
6034.13 In reply to 6034.12 
Thanx everybody)

m-dynamics,
As I can see all the shapes that can be made with sweep or network can be made with loft except 2 things:
tubes are easier to built with sweep, and "caps" surface from 3 - 5 curves with network.
But with creating all other shapes Loft is the best, it's much more easy and "topology" is much more clear.
I'll say more, I started to use loft instead of sweep to make tubes for variable fillet cuts which I made in tutorial. In many cases it's more easier to control may be except when rail curves are complicated.

EDITED: 16 Jul 2013 by ANDREI SAMARDAC

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 From:  Mike K4ICY (MAJIKMIKE)
6034.14 
WOW!! Thanks Andrei!

These are truly tutorials where you can "sit in the classroom" with the teacher to learn in real-time!
Thank you for sharing your skill and knowledge.

I am amazed at how you describe re-creating these models that exist in real life with Loft and other tools.
I have don't very little modelling from real objects - mostly just by eye - but you take an approach that is careful and analytical here.

Since I was kinda ill today, I had time to watch which was worth it. It's not too often I get to see someone else model in MoI in real-time.

Great job!

Mike
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 From:  Andrei Samardac
6034.15 
ed, good cap)))!! Like to see method in action)))


No problem Mike, glad that you like it))!! Hope you will make some more variation of this method in your tutorials)) Your tutorials are great I learn a lot of stuff from them)!

EDITED: 17 Jul 2013 by ANDREI SAMARDAC

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 From:  Andrei Samardac
6034.16 In reply to 6034.15 
Thanx to M-Dynamics that told me about "Loft to point" in Rhino. Now I understand clear what I made. The Loft part of this method is not new, everything was made before in rhino and on more advanced level with "loft to point". I just intuitively changed points to curves, because Moi now do not support loft to point.
But still hope that this tutorial will bring more enthusiasm to people that made organic stuff, and break a bit stereotype that MOI is not good to make organic forms.

EDITED: 18 Jul 2013 by ANDREI SAMARDAC

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 From:  Mauro (M-DYNAMICS)
6034.17 In reply to 6034.16 
-Loft to point- is an easy way to close a loft avoiding to put a "micro-profile" to the end of the loft chain,like you did in your workflow
Often,during these years,i needed a function like that but i know that Michael is only one, so i avoid to ask new stuff to implement..
What you call organic,Andrei,i call free-form:this means modeling without following accurate dimensions,standard rules, etc..
But here there are also engineers,architects,Cnc users,3D printers that use Moi everyday...Michael is one and he can't satisfy all them
I'd like to have Moi+T-Splines
You'd like to have your own version for organic shaping
Engineers and architects want to have Moi+dimensions and printing sheets system
Graphics want to have Moi+ a whole set of tools for vectorial drawing and many export options
It reminds me older versions of Cinema 4 D:do you remember its modules? Maxon can do this because has a staff of programmers !
It's logical that Michael often says:please consider a sub-d modeler to do this,or Viacad to do that..etc...
Nobody want to leave Moi's paradise(ZEN-UI..best snap of the world and so..)
All of us would like to have our favourite tools inside our favourite modeler...
as The Stones sing :"You can't always get what you want.." :) :)

Andrei<<But still hope that this tutorial will bring more enthusiasm to people that made organic stuff, and break a bit stereotype that MOI is not good to make organic forms.>>
Agree !!!
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 From:  ron (ALDERON)
6034.18 In reply to 6034.11 
Hi, Ed.
I'm just starting to learn KeyShot. Can you tell me about the background in your cap render?
Any good tutorials you have found would also be appreciated.
Best,
Ron
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 From:  ron (ALDERON)
6034.19 In reply to 6034.1 
Andrei,
Thank you very much for these great videos. I hope to learn a lot from them!
Best,
Ron
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 From:  Andrei Samardac
6034.20 In reply to 6034.19 
No problem Ron, you are welcome)

-----------------------------------------
Portfolio: www.samardac.tumblr.com
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