Fillet issue

Next
 From:  raytownmike (HOPPER)
6019.1 
I have this model that I want to fillet the bottom but it doesn't seem to want to finish. I attached the file if anyone can help me out?

Thanks
Attachments:

Image Attachments:
Size: 39.4 KB, Downloaded: 20 times, Dimensions: 579x386px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mauro (M-DYNAMICS)
6019.2 In reply to 6019.1 
Hi:you can fillet until 0,1"
if you want more fillet detach bottom surface(green) and scale it,cut the body drawing a line(red),than select both edges(bottom body + bottom surface) and hit blend
you'll obtain a filleted surface (orange)





take a look at my file attached.

M

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  raytownmike (HOPPER)
6019.3 
Thanks. What restricts a larger fillet factor?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
6019.4 
<< What restricts a larger fillet factor?

Maybe this can help you ;)

In this case...

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  urban_h
6019.5 In reply to 6019.4 
Thanks French Pilou

for your illustration , very helpful to understand !

A little question
Isn't better to working with Percent as a parameter instead of Radius, sometimes you don't have a clue whats size your mesh have.
I just wonder....

/urban
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
6019.6 In reply to 6019.5 
It's equal depending of your objectives and of the measures that you known :)
Ps You can write 25/100 ;)

EDITED: 9 Jul 2013 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mauro (M-DYNAMICS)
6019.7 
Pilou's example is a general rule,in this specific case fillet engine fails because you have the seam of the surface that match the "sharpest" part of the ellipse



So you got to move the seam edge in a "neutral" position using plug in : MarkCurveStart
I did a little video-example about it..i used same technique in this case too



Move Seam Edge-Seam Point from M-dynamics on Vimeo.

Picture shows my workflow



Pay attention to fig-A- and -D-:you see i moved the seam of the surface,so i can increase fillet radius to 0,3 but if you try with solid -D- you can go until 0,38
Please watch the bottom ellipse after 0,3 fillet...you can see that it starts to be too squeezed..just were you had the first seam edge..


take a look at my file attached

M

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  ed (EDDYF)
6019.8 
That's interesting m-dynamics. I didn't know the seam location could have an effect on fillets.

Maybe a script to "auto place" a seam to the most "neutral" location?

Ed
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
6019.9 In reply to 6019.5 
Hi urban,

> A little question
> Isn't better to working with Percent as a parameter instead of Radius, sometimes you
> don't have a clue whats size your mesh have.
> I just wonder....

CAD programs usually are oriented around precision modeling and letting you input specific values for things, a "percent of bounding box size" measurement just doesn't go along that same precision control type of orientation.

But there is a secondary mechanism for specifying the radius - you can click 2 points on the model and the distance between those points will be used as the radius. You can use that method instead if you don't want to type in a specific numeric value.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  raytownmike (HOPPER)
6019.10 In reply to 6019.9 
How does one implement/use the MarkCurveStart plugin?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
6019.11 In reply to 6019.10 
> How does one use the MarkCurveStart plugin?

You have to unzip the attachment from this post here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5288.21 and copy the unzipped files into MoI's commands folder.

On Windows the commands folder is located inside of MoI's main installation folder, like: c:\Program Files (x86)\MoI 3.0 beta Mar-17-2013\commands . On OSX you need to right-click the MoI app and choose "Show package contents" and inside there go to drive_c/moi/commands .

Once the files are copied over, that will then make a new command named MarkCurveStart available. To trigger the command you can either push Tab and then type in MarkCurveStart and push enter, or you can set up a shortcut key under Options > Shortcut keys, and put in MarkCurveStart as the command to be triggered by that shortcut key.

Then the way that particular command works is to select a curve before you run it, and when you run it, it will generate a point object at the start point of those selected curves.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  raytownmike (HOPPER)
6019.12 In reply to 6019.11 
Hi Michael.

Where do I find the MoI's commands folder. MacOS 10.6.8.

Thanks

Mike
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
6019.13 In reply to 6019.12 
Hi Mike,

> Where do I find the MoI's commands folder. MacOS 10.6.8.

On OSX you need to right-click on the Moi app icon, wherever you have installed it to (it's common to place it under /Applications I think), and then on the menu that pops up after you do a right click on the app choose "Show package contents". That will open up another finder window showing you the directory structure inside the app package. On that inside directory structure navigate to drive_c/moi/commands - that's the commands folder you need to copy the plug-in files into.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  raytownmike (HOPPER)
6019.14 In reply to 6019.13 
Thank you. I should have read your earlier response more carefully! Anyway I got it.
Is there a master list started for additional user commands we can add?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
6019.15 In reply to 6019.14 
Hi Mike,

> Is there a master list started for additional user commands we can add?

There is a list of plug-ins collected on Petr's page here:
http://kyticka.webzdarma.cz/3d/moi/

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  raytownmike (HOPPER)
6019.16 In reply to 6019.15 
Hi Michael,
You are the best! Thanks for all of your helpful responses and of course your great software.

Mike
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All