Merge precision

 From: Frenchy Pilou (PILOU) 8 May 2007  (1 of 14)
 How must be exactly the curves for the function Boolean "merge" the line "working" is cross over --- Pilou Is beautiful that please without concept! My Gallery Attachments:

 From: Michael Gibson 8 May 2007  (2 of 14)
 601.2 In reply to 601.1 Hi Pilou, the line that doesn't work is going from the lower bottom corner to an upper corner, so it is diagonally slanted in 3D, it isn't aligned with the construction plane. In Booleans when curves interact with solids, the curves must have a well defined projection direction perpendicular to the curve, so the curves must be planar like a circle, or if they are a line they must be parallel to one of the world xy/yz/xz planes. If you draw your line along the bottom corners of the box so that it lined up on the xy plane, then you can do the merge as you want. - Michael

 From: Frenchy Pilou (PILOU) 8 May 2007  (3 of 14)
 601.3 In reply to 601.2 Well well! Thx That was not so evident :) Now all is extremly clear ! --- Pilou Is beautiful that please without concept! My Gallery EDITED: 8 May 2007 by PILOU

 From: Frenchy Pilou (PILOU) 8 May 2007  (4 of 14)
 the power of the function is that you can draw also directly on the volume! Is this function (drawing on a volume) will be also implemented for a spherical volume? Now we have yet the "project" or "intersect" but "draw"? --- Pilou Is beautiful that please without concept! My Gallery

 From: Michael Gibson 8 May 2007  (5 of 14)
 601.5 In reply to 601.4 Hi Pilou, I definitely want to experiment with drawing on objects at some point in the future. It will be quite a lot of work so it will take a while for that to happen. For a cube, it is not really recognizing the volume itself right now, it is just there are many key points on a cube that you can snap on to. - Michael

 From: Frenchy Pilou (PILOU) 8 May 2007  (6 of 14)
 601.6 In reply to 601.5 Thx for precision :) --- Pilou Is beautiful that please without concept! My Gallery

 From: Frenchy Pilou (PILOU) 9 May 2007  (7 of 14)
 So a funny thing is for the "merge" function Just move objects on any curves // (x y z) :) Like a woodsman moves the piece to the blade of the lathe :) Not a function "explode" for a merged object? :) (for have a fragmented presentation of the result) Moving result's pieces by hand is some hard when some fragments exist :) --- Pilou Is beautiful that please without concept! My Gallery EDITED: 9 May 2007 by PILOU Attachments:

 From: Frenchy Pilou (PILOU) 10 May 2007  (8 of 14)
 Is that normal? A plane + a circle (on the plane) give with boolean "merge" a minimum height to the circle? ( here I have erased the "center disc" result on the "front piece") Ps Same result when the circle is over the plane --- Pilou Is beautiful that please without concept! My Gallery EDITED: 10 May 2007 by PILOU Attachments:

 From: Michael Gibson 10 May 2007  (9 of 14)
 601.9 In reply to 601.8 Hi Pilou, this one is definitely a bug, thanks for reporting it! The bug is in how non-volumetric surfaces are handled in combination with auto-extruded curves. I've fixed this for the next beta so it will work in the expected way. - Michael

 From: jotero (TOROLF) 11 May 2007  (10 of 14)
 hello all :) thank you Pilou :) for the merge functions info. ciao torolf my gallery

 From: Frenchy Pilou (PILOU) 11 May 2007  (11 of 14)
 601.11 In reply to 601.10 Cool research ! yes crazzy forms can be made with a minimum effort with the "merge" function :) --- Pilou Is beautiful that please without concept! My Gallery EDITED: 13 May 2007 by PILOU