Steph's watch

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 From:  Frenchy Pilou (PILOU)
600.1 
Wip :) Moi modelisation

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 From:  Frenchy Pilou (PILOU)
600.2 
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 From:  Michael Gibson
600.3 In reply to 600.2 
Looks great!

- Michael
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 From:  Frenchy Pilou (PILOU)
600.4 In reply to 600.3 

Purely imaginary model just for test Moi ! (and Hyperion)
No constructive parameters!

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 From:  angeliclight
600.5 In reply to 600.4 
Okay,

Here's a question...(remembering that I am a newbie to 3D)..

What process do you use - either mentally or productively in the software - to make sure that all of your half-circle cut-outs all measure up of equal distance around the casing like you did?

I can see how I could master this software pretty easy, however, when it comes to the most productive way to create things, I can see where I might get caught doing things that, frankly, just don't work.

For instance, do you just create one circle cut out, then "rotate" that around a certain x/times at x/degrees? But if you do it that way, wouldn't you come into trouble with the last circle/space between maybe not lining up exactly right? Would you have to do the x/angle math beforehand?

I don't even think this is the right way to do it.

This post, though, may doubly serve as a good illustration of what beginners tend to go through in the "how to create" something, which has nothing to do with mastering the software itself.

Once MOI is released, if there were docs available that did this, heck, I'd purchase instantly.

I guess the dilemma is of the "what steps did they do to create that" variety from a process/technique perspective.

Am I clear in what I am explaining here?

As always, thank you for any input,

- A
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 From:  Frenchy Pilou (PILOU)
600.6 In reply to 600.5 

You can also just make a little very simple schema of what you want ( a little part) and someone show you with a little tut video
(made with the free wink http://www.debugmode.com/wink/ for example) or a little image how make your piece :)

And for the "measure" you have a very tricky system of helpers for draw anything by rapport to anything :)
Just "click and move" and that draw the helpers with the function in use!

So when you have a circle you can draw it by rapport to anything yet existing in the screen!

Now what do you want exactly?

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EDITED: 9 May 2007 by PILOU

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 From:  Michael Gibson
600.7 In reply to 600.5 
Hi angeliclight, the function to do that is Transform / Array / Circular.

That will handle replicating your object by rotation around a center point. You just tell it the number of items that you want to have and it figures out the spacing for you, no math required.

- Michael
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 From:  angeliclight
600.8 In reply to 600.7 
Well, golly...

If that's all it is, well, I feel like one of those special kids whose parents got him a super calculator for Trig class while I had to "suffer" with a measly pencil and paper...

(Thank you very much!)

- A
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 From:  Frenchy Pilou (PILOU)
600.9 



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 From:  Frenchy Pilou (PILOU)
600.10 
Temporary screen work interface :)
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 From:  WillBellJr
600.11 In reply to 600.10 
I have to say the model and renders turned out gorgeous - BRAVO!

-Will
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 From:  Michael Gibson
600.12 
Very nice, very realistic rendering!

Love the wireframe view in C4D - you can see the super clean meshes there. Nobody would ever guess that those clean meshes came from a NURBS model, they look like someone spent hours and hours arranging the points by hand!

- Michael
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 From:  Frenchy Pilou (PILOU)
600.13 
http://forum.steph3d.net/index.php?topic=267.0

Beta Video of the Real Time Engine (wip)
System of capture video slow down the real speed of the actions!
So 30 second are not 30 second !)

Ps Click on the screen for start the video, refresh is necessary
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