Qubicle Voxelizer
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 From:  PaQ
5970.3 In reply to 5970.2 
Hi Pilou,

I think you can more less do the same in blender :

http://forums.blockaderunnergame.com/index.php?topic=1411.0
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 From:  Frenchy Pilou (PILOU)
5970.4 In reply to 5970.3 
Yes but here it's more practical to stay in the same familly of program! ;)

And the Blender method keep the multi-color of the original?

And after seems Blender has not the dedicated easy use of the individual cubes
inside the QUBICLE CONSTRUCTOR ;)

EDITED: 21 Jun 2013 by PILOU

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 From:  PaQ
5970.5 In reply to 5970.4 
I dont think blender will transfer textured model into colored voxels.
That said once 'voxelized' (??) there are different possible options to texture the result.

I really like this work for example :

http://forums.luxology.com/topic.aspx?f=8&t=47998&page=0

QUBICLE seems a great dedicated pixel art tools, no doubt about that ;)
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 From:  Frenchy Pilou (PILOU)
5970.6 In reply to 5970.5 
I believe that the result shown in the Luxology forum can be made directly by the Voxelizer ;)

Now I have not verify the size of the matrix acceptable and don't know if there is a limite ?



In the future QUBICLE Constructor V2 (V1 200*200*200)
Seems I have heard of 500*500*500
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