circular and const dist fillet
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 From:  Frenchy Pilou (PILOU)
5942.4 In reply to 5942.3 
(left and right was just the position of the different drawings Circular / Constant on the image ;)
In geometry of circle : the line = 1 is a "segment"


EDITED: 7 Jun 2013 by PILOU

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 From:  Frenchy Pilou (PILOU)
5942.5 
In your case
So for a same measure, at a perpendicular position the Circular is always biggest than the Constant!
Circular in the middle , Constant on the right! ;)

EDITED: 7 Jun 2013 by PILOU

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 From:  Frenchy Pilou (PILOU)
5942.6 
Close Up of the Constant result!

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Pilou
Is beautiful that please without concept!
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 From:  Andrei Samardac
5942.7 In reply to 5942.5 
"In your case
So for a same measure, at a perpendicular position the Circular is always biggest than the Constant!
Circular in the middle , Constant on the right! ;)"

no image
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 From:  Frenchy Pilou (PILOU)
5942.8 In reply to 5942.7 
Curious I see it in my message
here with an another host, does it better ?
Circular in the middle, Constant on the right
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 From:  Mauro (M-DYNAMICS)
5942.9 In reply to 5942.8 
..good example Pilou !
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 From:  Michael Gibson
5942.10 In reply to 5942.1 
With "Circular" the fillet cross-sectional shape is always an arc of the specified radius, and in areas where the surfaces being filleted change angle to one another it will make either longer or shorter length arcs of one certain radius, like this:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2457.2

With the "Constant distance" type fillet, the fillet rails (the edges on either side of fillet surface) are generated to be a fixed distance value apart from one another, and then an arc is filled in between the surfaces and the radius of that arc will adapt to whatever radius is needed to fill it in, so the arcs that are generated with this method do not all have the same radius but instead have the same chord length between their endpoints. The arc's radius will be larger or smaller depending on the angles between the surfaces at that particular point along the fillet.

- Michael
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 From:  BurrMan
5942.11 In reply to 5942.10 
A "term" that helped me understand it was a circular in MoI is also called a "rolling ball" fillet. So the fillet will be applied as if you have attached a sphere to the edge and rolled it along, wiping out whatever it touches (Or "ADDING" is the more complex part). The constant distance is an exact, "parallel edge" surface (The edges of the fillet are always equal).

Not a new explanation. Just different.
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 From:  Andrei Samardac
5942.12 In reply to 5942.11 
Thanx understood.
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