Mighty Mechanical Death Crabs of Doom, in the Dawn of Terror
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 From:  zarkow
5851.1 

EDITED: 23 Apr 2013 by MICHAEL GIBSON

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 From:  Frenchy Pilou (PILOU)
5851.2 
Cool sea's monsters!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
5851.3 In reply to 5851.1 
Wow these are super cool!!

Tomorrow I will see about tuning up the forum here so the <iframe> embedding tags will work, at the moment they are screened out by the forum software but I've been meaning to change that.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
5851.4 In reply to 5851.1 
NO WAY ZARKOW!!!!

You ARE the man... I think I told you once you were on my "masters" list, right? ;-)

Very elegant modeling and a really, incomprehensibly fabulous job on the 'after-modeling' and renders!
These crab creatures almost look cuddly, but would crush you if you tried to hug one.
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 From:  zarkow
5851.5 
Thanks for the congratulation.
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 From:  zarkow
5851.6 

EDITED: 23 Apr 2013 by ZARKOW

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 From:  BurrMan
5851.7 In reply to 5851.6 
Awsome models Z.....

i forgot if I asked already. are the objects in your models all "solids" or do you use surfaces for this too?

Always love seeing your stuff!
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 From:  Michael Gibson
5851.8 In reply to 5851.1 
I've updated the forum to allow <iframe> embedding so the embed codes that you put in the first message here should be working now.

- Michael
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 From:  BurrMan
5851.9 In reply to 5851.8 
Skydrive Iframe... Cool.
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 From:  Mike K4ICY (MAJIKMIKE)
5851.10 
I want one!

Do they run on unleaded?
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 From:  stevecim
5851.11 In reply to 5851.4 
I agree with Mike

You ARE the man
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 From:  zarkow
5851.12 
I try everytime to get solids, but sometimes you must work with joined surfaces when the objekts "super complex".
Here you can see a small tutorial about the construction prinzip.
The most parts are build like this:



Big

https://m8aj3g.dm1.livefilestore.com/y1mejL9ho5BdVV8Mc-2MMBH4GQt2hwynk8LuVtqBp4EnsRV4pKLu0s2YVgG_nl-Ag-gBCIiILItwClD1yWK0TqOvw/Tut2.jpg?psid=1
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 From:  BurrMan
5851.13 In reply to 5851.12 
Thats definitely a solid! Thanks for showing.
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 From:  Frenchy Pilou (PILOU)
5851.14 In reply to 5851.12 
Cool tut!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  zarkow
5851.15 
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 From:  Mike K4ICY (MAJIKMIKE)
5851.16 
I AM impressed Zarkow!

I've usually not has much success with sweeping between two intertwined helixes.
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 From:  Mike K4ICY (MAJIKMIKE)
5851.17 In reply to 5851.12 
I like!

I see that you're making the rounded shape of the 'claw' with Blend between two surface edges acting as a profile... the end caps with a Blend too.

Quite a unique shape.

The really tricky part has to be all those little intersecting line to make those channels.
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 From:  Frenchy Pilou (PILOU)
5851.18 In reply to 5851.15 
You say that Union boolean works for these complex shapes only exporting as Sat format from Moi then importing in Moi ?
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 From:  zarkow
5851.19 In reply to 5851.18 
Yes, and seems to be only SAT (no: 3dm, Step and Iges) only Sat and Sometime Fillets work better too. I donĀ“t know why, but I think the patch geometrie change a little bit. In the tutorial you can see at step (Trim-Isocurve part) on spiral (rings), next step(Union Boole part) the rings are spit.
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 From:  Michael Gibson
5851.20 In reply to 5851.19 
When you export to SAT format it splits any closed edges or surfaces in half, so for example if you have a cylinder and export it to SAT when you reimport it you'll see it's in 2 halves instead of just one closed surface.

Also during SAT export it does a "ShrinkTrimmedSrf" to shrink down underlying surfaces down to their active trimming boundary area.

When the split happens it means that there is no longer any "seam" edges in the model, probably whatever problem you were running into involved something about seam edges. Or possibly if there were some self-intersecting bunched areas outside of the active trim boundary areas the ShrinkTrimmedSrf part can throw those pieces out.

- Michael

EDITED: 24 Apr 2013 by MICHAEL GIBSON

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