Suggestion for modeling
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 From:  Andrei Samardac
5839.6 In reply to 5839.5 
Thanx a lot for your detail explanation, I'll give a try.
Looks a bit advanced.
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 From:  Michael Gibson
5839.7 In reply to 5839.6 
Hi mir4ea,

> Looks a bit advanced.

Yup, it's definitely an advanced project - shapes that involve lots of swoopy surfaces and hardly any straight or flat parts are in general more advanced projects to model with NURBS and require using more tools in combination with one another.

The ones that are much easier and super quick to do with NURBS are ones where you are able to define more of the model by 2D curves, your case here doesn't particularly fit into that category though.

Part of that is because it's so much easier to visualize what result that you are going to get in 2D curve generated stuff. Constructing surfaces that swoop and bend around and are not close to being straight in any one direction generally takes more practice just to get a feel for how to shape them.

- Michael
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 From:  Andrei Samardac
5839.8 In reply to 5839.7 
Tried to model this way but it takes a lot of time ant is a bit advanced...
I found way how to polish sculpted material in cinema 4d to make it hard surface..
Just what I get:







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