Steph probs
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 From:  Michael Gibson
582.21 In reply to 582.20 
Hi Paul, that does help. I didn't quite understand that it was a problem with all attempted booleans after a certain point.

This sounds like some kind of memory corruption problem due to some bug in the booleans. For the next beta I've added a type of "reset" when there is a failure in a command which should let the next command start with a fresh blank slate.

This will probably not stop the initial failure, but I think it should solve the problem of additional booleans not working.

But I can't really be sure though since I can't reproduce the bug. Please let me know if you run into this type of behavior again after the next beta and I will try something else...

Thanks,

- Michael
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 From:  Frenchy Pilou (PILOU)
582.22 
Hi Michael
What about this previous bug?
http://moi3d.com/forum/index.php?webtag=MOI&msg=582.19
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 From:  Michael Gibson
582.23 In reply to 582.22 
> Hi Michael
> What about this previous bug?

It definitely looks like a meshing bug, I'm going to look at it some more tomorrow.

- Michael
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 From:  Michael Gibson
582.24 In reply to 582.23 
Hi Pilou, I looked at it some more but haven't got a fix for it yet, I'll be trying some more again tomorrow.

- Michael
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 From:  Frenchy Pilou (PILOU)
582.25 In reply to 582.24 
Take your time :)
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 From:  Michael Gibson
582.26 In reply to 582.25 
Hi Pilou, I was able to fix this mesh export bug for the next beta. Thanks for sending it in!

Also I have finished tuning up revolve, so that if you have a planar shape that is just very slightly away from the revolve axis, it will move it exactly in line with the axis to avoid problems at the pole area like in that other revolve problem earlier.

- Michael
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 From:  Frenchy Pilou (PILOU)
582.27 In reply to 582.26 
Cool!
Seems bugs generation is like a bottomless pit :)
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