Hi to all of you,
and first of all a great THANK YOU! With your input, i really have the feeling, as if i can manage to get that thing done!
@Michael: You are right, that thing is there already as a polygon modell, and the model included in the file is a "rough" version for
tracing purposes. In fact, i am quite good in polygon modelling- The piece here is something, which is going to be produced.
The company which we want to do the production asked for a STEP file and a NURBS model for doing the cost estimate.
Besides that i considered the whole thing a good occasion to learn NURBS modeling, which is with MOI a pleasure. Your
mentioning of T-Splines is interesting, because i am monitoring these for quite some time, but was not able to raise the funds
to get them (Besides they are Autodesk now, which is a company i am not too fond of). But while we are at it, i like
the concept of the T-Splines, and I belive it is inspired by the patch modelling of Animation:Master which has a spline
based modelling, which is on a certain level very much like NURBS modelling, but much more flexible. Just look at this
video:
http://www.youtube.com/watch?v=pX3mlGMCagU
At 01:00 or so, they demonstrate the patch/spline functionality. MOI already rocks, but if you could add functionality like that,
and make it possible that the results are solids, you will surpasss T-Splines by far!
@K4IY Mike: Thank you so much for your effords, and it seems as if your last suggestion (the boolean approach) is
the one which gets close enough to the desired solution. One more question: The two stumps at the origin of the "claws"
are curves which can be used in a sweep or a cureve network for constructing the claws onto the base?
@ to the rest of you all: Thank you so much for your support, i hope i can return the favour one day!
Best regards
Heiner