V3 beta Mar-17-2013 available now
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 From:  DannyT (DANTAS)
5774.38 In reply to 5774.35 
Hi Michael,

I've been following what Martin has been describing with Hidden Edges and I sort of agree with him, you have Hidden Edge options in two separate places where I think they should be together.
If I understood what Martin is getting at this is how I see it;


Hidden Edges not shown.




Display all hidden edges.




When 'Hidden edges on selected' is checked 'Display hidden lines' is automatically unchecked and vise-versa.



-
~Danny~

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 From:  blowlamp
5774.39 
Thanks for taking the time to reply, Michael and Danny.

Michael.

What I wanted to highlight in the videos is that MoI has the ability to exclude curves from displaying through selected solids (by keeping the mouse button pressed, so the effect didn't just flash by) whilst at the same time being able to display the hidden edges/wireframe of that selected solid, and this is something I would have liked to have seen when ONLY 'Hidden edges on selected' is enabled.

<< Ok, but wouldn't that be weird to have a control that say "Display hidden lines" and you have it unchecked, yet still some hidden lines are being displayed somewhere? That's what could happen if it worked like you described.

** I agree that would be odd, but as 'Hidden edges on selected only' is the only one enabled, then it seems quite clear to me that is precisely what I should expect to see, so I'd find it pretty intuitive. **


Danny.

Thanks for summing up and improving the point I was trying to make ;)




Martin(2).
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 From:  Michael Gibson
5774.40 In reply to 5774.36 
Hi DesuDeus,

> Here's the screenshot script I'm using :)

Here is how it would be modified to do double the current viewport pixel size:

script: /* Custom screenshot */ var prev_background = moi.view.viewportBackgroundColor; moi.view.viewportBackgroundColor = 0xFFFFFF; moi.view.lineWidth = 1; moi.grid.display = false; moi.grid.showXYAxes = false; moi.view.showAxisIcon = false; moi.view.meshAngle = 4; var vp = moi.ui.getActiveViewport(); vp.renderToClipboard( vp.pixelWidth * 2, vp.pixelHeight * 2 ); moi.view.lineWidth = 1; moi.grid.display = true; moi.grid.showXYAxes = true; moi.view.showAxisIcon = true; moi.view.meshAngle = 8; moi.view.viewportBackgroundColor = prev_background;

- Michael
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 From:  Michael Gibson
5774.41 In reply to 5774.38 
Hi Danny,

> you have Hidden Edge options in two separate places
> where I think they should be together.

Well, the 2 checkboxes are together in options.

It's not particularly a goal to take every single thing in Options and put it into the side pane as well - it's better to only have things that are used more frequently in the side pane, and things that are more one time configuration options are intentionally only listed in the Options dialog and not in the side pane to prevent clutter and bloating of frequently accessed UI.

This new setting is something that I think is likely to be used as a configuration option, meaning something that you'll set one time as a preference for how hidden lines should function. Turning the hidden line display on or off is not like that, it's something that you may need to do many times just in the course of regular modeling. It's things like that which are good candidates for putting in the side pane.

- Michael
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 From:  Michael Gibson
5774.42 
Ok, well I haven't managed to get the release notes set up for multitouch or nsided yet and I'm traveling for much of the day tomorrow so it may be a couple more days yet before those parts of the note are actually all finished.

- Michael
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 From:  Samuel Zeller
5774.43 In reply to 5774.40 
Perfect it works !

Thanks a lot :)
--
shapenoid.com stojan-voumard.com
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 From:  Michael T. (MICTU_UTCIM)
5774.44 
Where is the Mar 18 download? I've downloaded the Mar 17 a few days ago, but I don't know if there is a later one or not.

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  Frenchy Pilou (PILOU)
5774.45 In reply to 5774.44 
<< Where is the Mar 18 download?

I believe that here is the latest version ;)
http://moi3d.com/download.htm (last line)
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 From:  Michael T. (MICTU_UTCIM)
5774.46 In reply to 5774.45 
Thanks Pilou!

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  Michael Gibson
5774.47 In reply to 5774.44 
Hi Michael T - oops that's a typo in the title of this thread, the Mar-17 one is the actual current one. I'll update the title.

- Michael
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 From:  Michael T. (MICTU_UTCIM)
5774.48 In reply to 5774.47 
Thanks Michael G.

Hope you have a good weekend, and thanks again for a great tool!

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  Michael Gibson
5774.49 
The new Mar-17 beta is not working properly on OSX 10.6 - if you're running 10.6 "Snow Leopard", there are some stability problems there with the new multi-touch handling stuff. You'll need to disable the multi-touch functionality in MoI by deleting one particular file to avoid sporadic crashes.

To do that, make sure MoI is not running, and then right-click on the app and choose “Show package contents”, then inside there go into drive_c/moi and there will be a file there named moi_touch.dylib – delete this file and that will then disable the new multi-touch event handling which does not seem to get along properly with 10.6 .

For the next beta I’ve automatically disabled the multi-touch handling when running on 10.6 .

This only applies to OSX version 10.6 Snow Leopard specifically, 10.7 and 10.8 are not affected.

Thanks,
- Michael
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 From:  Michael Gibson
5774.50 
Finally got some notes gathered up for the new multitouch view navigation stuff:



Multitouch view navigation - use multitouch gestures (pinch or drag fingers) to do zoom/pan/rotate view manipulations. This works on Mac OSX 10.7 or 10.8 using a trackpad or on Windows 8 using a touch screen. There's a demo video here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5731.1

The supported gestures are:

   Pan by 2 fingers dragging left/right/up/down

   Zoom by pinching index finger and thumb together or apart.

   Rotate left/right/up/down in the 3D view by dragging 3 fingers.

   2 finger double tap for view reset (zoom to selected objects or zoom to all if done a second time).

   Twist thumb and index fingers for 2D ortho view spin or 3D view tilt if those are enabled under settings.


Zooming in and out with multitouch can be easier to control in the 3D view if you have a parallel view projection rather than perspective. You can set a parallel projection under Options > View > "3D view projection". To set the default projection on startup, save a 3DM file with a parallel projection set and then put that 3DM file as the startup template under Options > General > Template file.

On OSX, 3 finger dragging for rotation in the 3D view will not work if any 3 finger swiping is already being used for OSX system functions. Check under System Preferences > Trackpad > More Gestures. If "Swipe between full-screen apps" or "Mission Control" are set to use 3 finger swiping, change them to use 4 finger swiping instead, then MoI will be able to receive the 3 finger dragging events.

There are some options available for changing multitouch behavior under Options > Rotate/Pan/Zoom options > MultiTouch options (in lower-right area):

   Reverse rotation checkbox - when enabled the 3D view rotation directions will be reversed.

   Rotate ortho views checkbox - when enabled thumb/index spin will spin the 2D ortho (top/front/right) views.

   Swap 3D rotate and pan checkbox - when enabled 2 finger dragging in the 3D view will do rotation and 3 fingers will do panning instead.

   Allow 3D rotation tilt - when enabled thumb/index spin will tilt the 3D view left or right.

   Rotation speed, Pan speed, and Zoom speed - a scale factor can be entered in here to adjust the speed of these movements, for example putting in 0.5 will make that operation half speed, putting in 2 will double the speed.


There are also a few additional settings available in moi.ini under the [MultiTouch] section:

[MultiTouch]
SingleFingerRotation=n
TiltSpeed=1.0
TiltCenterMode=0

SingleFingerRotation can be set to =y on Windows to make just one finger dragging do 3D view rotation instead of 3 finger dragging. This will prevent things like window selection from happening with touch so you should probably only try this if you also have a mouse or pen to use for selection.

TiltSpeed can be set to a scale factor to speed up or slow down thumb/index finger spin action in 3D views.

TiltCenterMode can be set to 0, 1, or 2 and controls how the center point works for 3D view tilting.
   With TiltCenterMode = 0 the current centroid of the touch points is used for the tilt center. With this one the tilt center moves right along with your fingers.
   With TiltCenterMode = 1 it will use the centroid between the 2 fingers just at the initial start of the 2 finger gesture, it won't update as you move your finger around, only when you start a new gesture.
   With TiltCenterMode = 2 it will use the center of the viewport as the tilt center, it won’t make any difference where on the screen you are at as far as tilting goes.


Thanks to William Knop for implementing OSX touch event handling code, and Isaiah Coberly for testing the Windows version.


- Michael
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 From:  Frenchy Pilou (PILOU)
5774.51 In reply to 5774.50 
Does this yet exist in the link beta http://moi3d.com/beta.htm
or will be in the next release ?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
5774.52 In reply to 5774.51 
Hi Pilou, the multitouch stuff listed above is all in the current Mar-17 beta already, I just had not collected up the notes for it until now.

- Michael
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 From:  niko (NICKP100)
5774.53 
Great work on everything so far Michael. I will soon post some of my real life design/manufacturing examples in the aerospace sector and how MOI V3 has been instrumental in that work.

Is it reasonable to assume that the continuity options are next in line for the next beta?
Can't wait for those options/tools....
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 From:  Michael Gibson
5774.54 In reply to 5774.53 
Hi niko,

> Is it reasonable to assume that the continuity options are next in line for the next beta?

Right now I don't fully understand where they will go in the UI, things like that are usually not quite "next in line"...

One of the main ways that I keep the UI streamlined and easy to use is that I prioritize things that fit into the existing UI without needing to add a lot more entry points, I have a few things along those lines that I am working on currently.

-Michael
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 From:  shayno
5774.55 
Hi Michael
I have just downloaded the latest V3 beta
Which files do I copy from the previous beta to the the new one ?

Do I copy all from the commands folder , but not replace files already in the destination folder?.

As I have a lot of additional scripts and commands I have added from the forum. (like ringcircle )
thanks
shayne
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 From:  Michael Gibson
5774.56 In reply to 5774.55 
Hi shayne,

> Do I copy all from the commands folder , but not replace files already in the destination folder?.

Yes, that should work - all the things you need to copy over are the files you added into the commands folder - just copy them all and say no to overwriting any already existing ones and that should work fine.

Shortcut key definitions don't need to be brought over, those are stored in moi.ini and the new release will use the same moi.ini file as the previous beta. So it's just files added into the commands folder that need to be copied over.

- Michael
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 From:  shayno
5774.57 In reply to 5774.56 
Thanks works perfectly
My portable copy on a USB stick do I need to copy the current moi.ini and the template file I use into there also, where is the best place to put them, in the moi folder ?

Will it find the moi.ini (I know I have to point to the template from options)

thanks
shayne
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