V3 beta Mar-17-2013 available now  1-20  21-40  41-60  61-71

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 From:  Michael Gibson
5774.1 
A new v3 beta (version Mar-17-2013) is now available for download here: http://moi3d.com/beta.htm , also linked to from the download page on the main web site.

New stuff:

Multitouch view navigation - use multitouch gestures (pinch or drag fingers) to do zoom/pan/rotate view manipulations. This works on Mac OSX 10.7 or 10.8 using a trackpad or on Windows 8 using a touch screen. There's a demo video here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5731.1

The supported gestures are:

   Pan by 2 fingers dragging left/right/up/down

   Zoom by pinching index finger and thumb together or apart.

   Rotate left/right/up/down in the 3D view by dragging 3 fingers.

   2 finger double tap for view reset (zoom to selected objects or zoom to all if done a second time).

   Twist thumb and index fingers for 2D ortho view spin or 3D view tilt if those are enabled under settings.


Zooming in and out with multitouch can be easier to control in the 3D view if you have a parallel view projection rather than perspective. You can set a parallel projection under Options > View > "3D view projection". To set the default projection on startup, save a 3DM file with a parallel projection set and then put that 3DM file as the startup template under Options > General > Template file.

On OSX, 3 finger dragging for rotation in the 3D view will not work if any 3 finger swiping is already being used for OSX system functions. Check under System Preferences > Trackpad > More Gestures. If "Swipe between full-screen apps" or "Mission Control" are set to use 3 finger swiping, change them to use 4 finger swiping instead, then MoI will be able to receive the 3 finger dragging events.

There are some options available for changing multitouch behavior under Options > Rotate/Pan/Zoom options > MultiTouch options (in lower-right area):

   Reverse rotation checkbox - when enabled the 3D view rotation directions will be reversed.

   Rotate ortho views checkbox - when enabled thumb/index spin will spin the 2D ortho (top/front/right) views.

   Swap 3D rotate and pan checkbox - when enabled 2 finger dragging in the 3D view will do rotation and 3 fingers will do panning instead.

   Allow 3D rotation tilt - when enabled thumb/index spin will tilt the 3D view left or right.

   Rotation speed, Pan speed, and Zoom speed - a scale factor can be entered in here to adjust the speed of these movements, for example putting in 0.5 will make that operation half speed, putting in 2 will double the speed.


There are also a few additional settings available in moi.ini under the [MultiTouch] section:

[MultiTouch]
SingleFingerRotation=n
TiltSpeed=1.0
TiltCenterMode=0

SingleFingerRotation can be set to =y on Windows to make just one finger dragging do 3D view rotation instead of 3 finger dragging. This will prevent things like window selection from happening with touch so you should probably only try this if you also have a mouse or pen to use for selection.

TiltSpeed can be set to a scale factor to speed up or slow down thumb/index finger spin action in 3D views.

TiltCenterMode can be set to 0, 1, or 2 and controls how the center point works for 3D view tilting.
   With TiltCenterMode = 0 the current centroid of the touch points is used for the tilt center. With this one the tilt center moves right along with your fingers.
   With TiltCenterMode = 1 it will use the centroid between the 2 fingers just at the initial start of the 2 finger gesture, it won't update as you move your finger around, only when you start a new gesture.
   With TiltCenterMode = 2 it will use the center of the viewport as the tilt center, it won’t make any difference where on the screen you are at as far as tilting goes.


Thanks to William Knop for implementing OSX touch event handling code, and Isaiah Coberly for testing the Windows version.


New Nsided hole filling command (under Construct palette, next to Blend), still kind of a work in progress, some previous discussion here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5721.2

EDIT - still working on better descriptions of multi-touch and Nsided stuff (edit2: just n-sided left now), but all the other release notes than those are here now:


Other stuff:

Updated relative tolerance handling for small objects - make the small object relative tolerance to be 1e-4 of the bounding box diagonal rather than 1e-2 as it was previously. This should help small objects behave more like regular sized objects in things that use relative tolerance. Also made a mechanism that additionally tightens the tolerance by up to 1/100 more if there are small sized features within the object. Fixes a boolean bug reported on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5535.1

Updated curve offset - fixed having the command processor being re-created on every mouse move, which improves curve offset display performace especially on Mac.

Updated DXF export - Enable writing point objects to DXF format, and also fixed a crash bug reported through e-mail when using cubic splines export option with degenerate projected curves. Also don't send out degenerate projected curves at all which fixes importing into one particular version of AutoCAD that was sensitive to that.

Updated IGES, STEP, and SAT IO library to latest version.

Updated viewport scripting - added properties .pixelWidth and .pixelHeight on a viewport so that it can be possible to take the current viewport's size into account when doing something like a screenshot.

Added script interface for getting or setting the active style: moi.geometryDatabase.activeStyle

Added a new moi.ini flag to disable file caching under [UI] DisableFileCaching=n . When set to =y it will prevent MoI from caching scripts and UI files in memory so that they are loaded from disk on each use, this can help when you're working on doing some development with those files and you want to frequently test changes in them.

Updated Align command - Added a checkbox to the Align command for "Move as group", which is visible when multiple objects are selected for the align. When enabled it causes the objects to move as an entire set to their overall bounding box rather than each one moving individually. Requested on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5533.1 . Also fixed a bug in Align where object alignment did not use a custom cplane properly.

Updated Transform > Copy command - added a command specific Undo action for the Transform > Copy command so that hitting undo while in the command will remove the last placed copy. Requested on the forum here: http://moi3d.com/forum/messages.php?webtag=MOI&msg=5524.89

Fixed a bug in Solids++ in the curve coincidence checker when dealing with 2 closed curves. Helps to avoid some edge fragmentation that could happen previously and fixes a
…[Message Truncated]

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EDITED: 6 Apr 2013 by MICHAEL GIBSON

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 From:  DannyT (DANTAS)
5774.2 In reply to 5774.1 
Thanks Michael! Looking forward to giving it a whirl.

Cheers
~Danny~
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 From:  mcramblet
5774.3 
The NSided hole filling is pretty cool, as expected. Played around for a few minutes with it, now I'll have to try it out in some production work.

Michael Cramblet
Packaging Design
Phone: 616-574-6271
 
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 From:  Mike K4ICY (MAJIKMIKE)
5774.4 
Pardon me Michael, but:

YAAAAAAAAAAAAAAAAHOOOOOOOOOO!!!!!! (cough) (cough)

Thank you sooooo much for "N-Sided" Michael! :-)



When I get some time soon, I'm going to try some N-Sided problem-solving.

I've already tried on a few strange objects and can acknowledge that it's going to have it's quirkiness as far as "surface continuity", but I am very pleased with what It's able to solve. I'll try to post some pics later.

I'm so pumped, I think I might make a tutorial using it!
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 From:  marcorhino
5774.5 
Hi,
other news of this beta ?

Thanks
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 From:  Marc (TELLIER)
5774.6 
Thanks for the hard work, looking forward to patch up!

Marc
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 From:  Michael Gibson
5774.7 In reply to 5774.4 
Hi Mike,

> I've already tried on a few strange objects and can acknowledge that it's going to have it's quirkiness
> as far as "surface continuity", but I am very pleased with what It's able to solve. I'll try to post some
> pics later.

Right now it should get G1 continuity, and you are probably thinking about G2... I am still in the process of doing some more experiments with it though, and hopefully I'll be able to improve it some more.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
5774.8 In reply to 5774.7 
Thanks Michael,

It's nice to know that this new tool has promise of more... good luck with its development!


I'll have questions and examples to share with you for sure later...
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 From:  Michael Gibson
5774.9 In reply to 5774.1 
Sorry I did not get a chance today to update the description for the beta with better details yet - I'll be traveling tomorrow so it may take another day or so.

- Michael
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 From:  Samuel Zeller
5774.10 
New "Align" -> Move as group !

Like I requested ^^ It's amazing !

Thank you Michael :)
--
shapenoid.com stojan-voumard.com
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 From:  Denis (SPACELAND)
5774.11 
Thank you

I love the new beta, running fine with the new multi touch on the Samsung 500t model.

Denis
| CorelDraw Grahics Suite X6 | Daz Carrara Pro 8 | Moi 3D V2 |Cinema 4D R14 |

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 From:  Michael Gibson
5774.12 In reply to 5774.10 
> New "Align" -> Move as group !

Yup, I almost forgot about that - I hope it's useful! I think there may be also some other thing implemented that you requested as well, something that was not scriptable before or something like that, I'll figure it out when I get a chance to go over the full change list probably tomorrow.

- Michael
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 From:  Michael Gibson
5774.13 In reply to 5774.11 
Hi Denis,

> I love the new beta, running fine with the new multi touch on the Samsung 500t model.

That's great news! There are some various settings available under Options > View > Rotate/Pan/Zoom settings > Multitouch section, and also a couple of other customizable things in moi.ini too, I'll get a whole list together tomorrow.

- Michael
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 From:  Michael Gibson
5774.14 In reply to 5774.10 
Hi DesuDeus - now I remember the other new option that's in there that you had asked for, it's one for showing hidden lines only on selected objects instead of showing all hidden lines.

It was a lot more complicated to implement than you might think, since it involved various different things like hit testing, selection, and not just purely display.

But it's in there now, you can turn it on in the Options UI under Options > View > "Hidden edges on selected only".

Also you can flip it on or off by putting this script on a keyboard shortcut:

script: /* Toggle using hidden edge display for selected objects only */ moi.view.hiddenLinesSelectedOnly = !moi.view.hiddenLinesSelectedOnly;


When it's turned on you will only see and snap to and select hidden edges on selected objects when hidden edge display is enabled.

- Michael
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 From:  bemfarmer
5774.15 
ArrayGem now works with point targets.
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 From:  Mike K4ICY (MAJIKMIKE)
5774.16 In reply to 5774.14 
> showing hidden lines only on selected objects instead of showing all hidden lines


Whoa!

This could be interesting... I can dig it. The ability to see the full hidden line detail only on the object you're working on.


> ArrayGem now works with point targets.


So... maybe ArrayCircular might someday allow you to pick a two-point rotation axis in 3d-space rather than just one point that rotates on the current view or C-plane? ;-) Sorry, had to plug it.
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 From:  Michael Gibson
5774.17 
I've been working on gathering up the full release notes, there are a lot of other little bug fixes and various requested things in this version. I hope to have the notes finished up tomorrow, sorry it's taken a while.

- Michael
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 From:  TpwUK
5774.18 In reply to 5774.17 
Hey Michael - Relax dude, it's beta-ware, it's fluid and subject to change!

Have a good trip and enjoy the Easter weekend if you celebrate it ... or not :)

Martin Spencer-Ford
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 From:  Mike K4ICY (MAJIKMIKE)
5774.19 In reply to 5774.18 
> enjoy the Easter weekend if you celebrate it...

Michael, give your bunny plenty of food and rest Monday, he'll deserve it. ;-)
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 From:  mjs (MSHIDELER)
5774.20 In reply to 5774.17 
One thing that I did notice about the Mar beta is that imports work much better than in the other two.

There were several models, some SW native others IGES & STEP, that I had to play with in MoI 2.0 because the V3 beta would not open them.

Mar 18 release runs perfectly on that regard. I don't know if you actually worked on the import engine but something that was done made the import file work much better for me.

mjs
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