Hi Michael, what do you think, version 4 perhaps ?
I don't know if 3DM would lend itself to this style of object organisation, but like a master file that can load and unload parts (individual 3DM files) as needed freeing up memory as it closes the parts off, with something like an eye-ball selection for loaded but hidden, loaded visible and not loaded but available, and the master file keeping a database type of thing for co-ords and monitoring for ObjectName and StyleName collisions?
Possibility ? ... It might help more with the 32bit memory limitations
Martin Spencer-Ford
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