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 From:  Andrei Samardac
5759.1 
Hay Michael, is it possible to make boolean operation with curves and solids based not on plane or cplane, but on camera view, like cliping mask in zbrush? In some cases it wold be very handsome. Or can you make instrument like clipping mask in Zbrush. Or if there are some tips that can allow to work this way in moi let me know) Thanx)

EDITED: 8 Mar 2013 by ANDREI SAMARDAC

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 From:  Michael Gibson
5759.2 In reply to 5759.1 
Hi Mir4ea, there's nothing really set up like that currently, since mostly MoI is focused on precision construction and just using an arbitrary angled 3D view direction for something like an extrusion vector is sort of fundamentally imprecise...

There are a couple of scripts you can set on a shortcut key that will align the cplane to the current view direction, if that helps. Check out here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=2599.4

http://moi3d.com/forum/index.php?webtag=MOI&msg=2599.8


Do you have a link that shows how the Zbrush clipping mask works?

- Michael
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 From:  Andrei Samardac
5759.3 In reply to 5759.2 
Yes look at this http://www.youtube.com/watch?v=kN6C5B4rMuQ
But with the scripts you gave it will work the same way I guss, thanx.
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 From:  Michael Gibson
5759.4 In reply to 5759.3 
Hi mir4ea, yeah so the ones shown in the video where they're looking from a side or front view, you would just go into the Front or Right view to draw your cutting curve for those ones.

Otherwise if you do want to work at just some general angle hopefully those above scripts will help with that, once you trigger it you should then be able to draw in that view-aligned cplane in the 3D view, and also the 2D views will give you a set of views relative to that plane as well.


To restore back to the default cplane right-click on the View > CPlane button or if you want a shortcut key for that put in:

script: /* Reset cplane to default */ moi.view.resetCPlane();

- Michael
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 From:  Andrei Samardac
5759.5 In reply to 5759.4 
Just tested scripts, It works awaysome, more powerfull than zbrush, it's greate idea to lock cplane to view.
Thanx once again cant stop to wander how moi is powerfull!
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 From:  Michael Gibson
5759.6 In reply to 5759.5 
You're welcome! Yeah the nice thing about doing it by setting the cplane is that you don't start getting different results if you rotate the view a little bit - you'll still be drawing on that same plane until you specifically reset it or set it to the view again.

- Michael
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 From:  Andrei Samardac
5759.7 In reply to 5759.6 
Yes really love this feature vary handsome.
It can change my workflow. At this time I work like this: I have shortcuts for views, set cplane and reset cplane. I set cplane, go to top view than draw curve to cut some solid, and than reset plane.

With this script you gave, I changed view from perspective to paralel and just use shortcut to lock cplane to view and than cut.
Cool stuf!

And this kind of chamfers now can be made in few cliks, or there was way to do it fast inother way)?:

EDITED: 8 Mar 2013 by ANDREI SAMARDAC

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 From:  Frenchy Pilou (PILOU)
5759.8 In reply to 5759.7 
Something like this is very speedy :)
And during the 3th point you can adjust the angle following result wished!

EDITED: 8 Mar 2013 by PILOU

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 From:  Andrei Samardac
5759.9 In reply to 5759.8 
I know about this but it's not so fast as with lock cplain with view. And you have to make rectangle then rotate it on x and y or z to find the way you wanna cut, too complicated )
I did it another way, just draw 2 lines on each side and then conect them with loft to make rectangle and then subtract :)
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 From:  Frenchy Pilou (PILOU)
5759.10 In reply to 5759.9 
<< then rotate it on x and y or z
No just follow the vertical edge as 3 th click! Rotate is yet done! ;)
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 From:  Andrei Samardac
5759.11 In reply to 5759.10 
still can't understand how you do it fast with precision, especially how you snap points in 3d view with help line. I tried to do it but cant manage it absolutley. Every time diffrent result. can you make video or discribe it by steps?
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 From:  Frenchy Pilou (PILOU)
5759.12 In reply to 5759.11 
Sorry I can't now make video before Monday but you can see these 7 videos that I made about helper lines
all left column buttons: Just press on them
http://moiscript.weebly.com/mini-videacuteos.html

Sorry in French but very visual !

Normally with the Final V3 we must have "variable" Fillet and Chamfer !
So your example :)

EDITED: 8 Mar 2013 by PILOU

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 From:  Andrei Samardac
5759.13 In reply to 5759.12 
got it, you just snap with construction line on ages of cube. And then 3-d point snap and slide on vertical age of cube. Yes good method, fast anough)
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 From:  Andrei Samardac
5759.14 In reply to 5759.13 
Michael waht is the differences between these two scripts you gave? I read forum where they was posted, but didn't understand.
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 From:  Michael Gibson
5759.15 In reply to 5759.14 
Hi mir4ea - one of the script sets the cplane origin to be centered along the view direction, while the other one keeps the current cplane origin at its same location and only changes the orientation of the cplane towards the view direction.

- Michael
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 From:  Andrei Samardac
5759.16 In reply to 5759.15 
Good get it. How can it be used?
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 From:  Michael Gibson
5759.17 In reply to 5759.16 
Hi mir4ea,

> Good get it. How can it be used?

I'm kind of confused - didn't you write above that you were using one of those scripts already?

Probably the most simple one is the one that places the cplane origin at the view target point, this one:

script: /* Set construction plane to align with 3D view */ moi.view.setCPlane( moi.ui.mainWindow.viewpanel.getViewport('3D').targetFrame );

To use it, set up a shortcut key and past the above into the "command" part of the shortcut key. Then when you pus that key the drawing plane should update to match the current view orientation of the 3D view.

- Michael
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 From:  Andrei Samardac
5759.18 In reply to 5759.17 
No no) You dont understand me.
I mean - what is the point you make 2 scripts with this difference. Why some times origin neds tobe changed?
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 From:  Michael Gibson
5759.19 In reply to 5759.18 
Hi mir4ea,

> I mean - what is the point you make 2 scripts with this difference.
> Why some times origin neds tobe changed?

Danny had requested a version that did not change the origin location, only the orientation, I'm not really exactly sure what the specific reason for that was.

- Michael
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 From:  Andrei Samardac
5759.20 In reply to 5759.19 
I dont understan too, thats why I asked you, thanx.
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