Need help !
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 From:  Michael Gibson
5739.4 In reply to 5739.3 
Hi Beetle, I've sent you some more information in e-mail.

Right now I don't think there is a Chinese language version available - a separate company named Cadalog is handling Asian translations and distribution of MoI for me, I have sent you their contact e-mail address so you can ask them if they know of any Chinese resellers or what the current plans are for a Chinese language version.

- Michael
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 From:  Beetle (RONGZHITANG)
5739.5 In reply to 5739.4 
Hi, Michael, About to buy moi3d software, I have to get in touch with each other, very grateful! moi3d software, if you add the calculated volume capacity tools even more perfect, like SolidWorks have this feature, so that accurate design products beneficial.
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 From:  Michael Gibson
5739.6 In reply to 5739.5 
Hi Beetle, I do want to add a volume calculation method in the future but currently you need to use other software to do that part.

I have not quite yet figured out the right spot to put a bunch of additional information in the UI.

- Michael
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 From:  Larry (DEVERITUS)
5739.7 In reply to 5739.2 
Holding purchase for v3
Purchase now for $295 plus $100 upgrade.
Wait and pay "probably" $295 for v3
Can you provide incentive to purchase now?
Thank you Sir for your most excellent work!
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 From:  BurrMan
5739.8 In reply to 5739.7 
The incentive is you get to use V3 "Now", which has many cool, new features, and those that will be added before the release.
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 From:  Michael Gibson
5739.9 In reply to 5739.7 
Hi Larry, yes it's just as Burr says - the main incentive is that you can be productive with MoI now rather than waiting.

I mean you could apply your same reasoning to say that you have no incentive to purchase now instead of waiting until V9 because you don't want to ever upgrade...

Or are you maybe telling me that I should instead charge more for V3 instead of keeping the price the same as V2? That would probably be the easiest solution to not "waste" any upgrade cost I suppose, right? That is actually what happened from V1 to V2 and yes that did make for a nice and neat upgrade transition (with V1 + v2 upgrade = V2 full price), but I don't think it's sustainable in the long term to increase the base price on every single new release is it?

- Michael
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 From:  mcramblet
5739.10 
If I would have waited for v3 and it was released today, I would have lost several months of great productivity using the easy, yet powerful MoI! I bought v2 and started using the v3 beta right away. One of the absolute best software purchases I've ever made.

Michael Cramblet
Packaging Design
Phone: 616-574-6271
 
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 From:  TpwUK
5739.11 
Well I suppose there is another alternative that several of the big guns in CAD/Rendering use ... When the new release is imminent then the free upgrade path if you purchased the current version with 30 days of the latest version becoming available

Martin Spencer-Ford
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 From:  Michael Gibson
5739.12 In reply to 5739.11 
Hi Martin, yeah I've been thinking about doing that "grace period" upgrade like you're describing this time around.

- Michael
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 From:  Eric (CHASTER)
5739.13 In reply to 5739.12 
That would be nice... are you implying you are within 30 days of release of v3 then? ;) hee hee..
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 From:  Michael Gibson
5739.14 In reply to 5739.13 
Hi Eric, nope definitely not in that time zone period right now.

- Michael
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 From:  Beetle (RONGZHITANG)
5739.15 In reply to 5739.6 
Thanks, Michael,With the help of you I have already buy MOI3D V2,There is a problem need to solve,Example the second and the third can be calculated, and the first kind is calculated not to come out, why?



Will have to avoid overlapping edge or surface problem?

EDITED: 21 Apr 2013 by RONGZHITANG


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Size: 160.6 KB, Downloaded: 4 times, Dimensions: 1642x573px
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 From:  Michael Gibson
5739.16 In reply to 5739.15 
Hi beetle, it's probably due to the bottom shapes on your first example, the "tubes" part at the bottom don't come to a common flat plane with the main body, each little tube has a just slightly angled surface at the bottom, here is a zoom in to the bottom area:




Things that are overlapping but at shallow angles to one another can tend to create a complex intersection since there will be a kind of partial area of overlap between the pieces (within tolerance) but not a complete overlap. Intersection curves in that kind of shallow case can end up kind of wandering around all over the place and that tends to make for problems gathering up distinct boundaries and partitioning areas cleanly.


Probably the easiest thing is to stretch the tubes out a bit so they don't end right near the end of the main body, let the tubes go a ways past the end and that would probably help avoid some of the most difficult to handle area. If you did want to have the tubes end right there you would want the bottom of the tubes to be more precisely flat so that it would overlap more fully with the bottom face of the main body rather than at a slight angle.

- Michael
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 From:  Michael Gibson
5739.17 In reply to 5739.15 
Hi Beetle, I've attached an edited version here which should now boolean difference ok - the change I made was to go to the front view and slightly stretch the cutting tubes in the z direction using the edit frame, to avoid that situation at the bottom with partially overlapping pieces at shallow angles to one another.

- Michael
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 From:  Michael Gibson
5739.18 In reply to 5739.16 
Also I noticed that the planar end cap surfaces on the cutting tubes is a generic "cubic" surface rather than an analytic plane surface, that may have happened as the result of a deformation command, when doing a Transform > Deform > Twist or Flow, the entire model structure gets converted from any "analytic" exact sphere, cylinder, or plane type specialty surfaces into generic squishy surfaces. Having analytic planes can help for booleans rather than surfaces that are just a general surface but that happens to be shaped as a plane. So in a case like this it could help to delete those end caps and reform them by selecting the surfaces and running Construct > Planar which will then put new analytic plane end caps on them.

I've made a note to myself to look into automatically reforming end caps like that to be analytic planes after doing a deformation transform.

But the easiest method is to make the cutting objects continue for a little ways past the end of the base object rather than having them stop right in the same spot.

- Michael
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