Program moi works like this

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 From:  kh (KHALIL)
5716.1 
any bady here can make like this design pay any mony contact to email - alazwari323@hotmail.com
http://artline3d.ru/images/product_images/popup_images/595_0.jpg
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 From:  Michael Gibson
5716.2 In reply to 5716.1 
Hi Khalil, although it is possible to create that kind of stuff in a CAD program it is a really pretty difficult area of modeling.

It can be easier to use what is called a "2.5D" program, one that is based on displacing a 2D drawing rather than focused on full 3D modeling.

ArtCAM is a program that does that kind of stuff.

Also you might want to check out some displacement brush type programs like ZBrush, Sculptris, or 3D-Coat, they work more by kind of sculpting a base object by brush strokes and would probably be easier for creating that kind of project.

Those are some other software packages that you might want to investigate some more if you are interested in creating those kinds of designs with kind of sculpted-like details in them.

- Michael
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 From:  kh (KHALIL)
5716.3 
Hi This designer used 3d max
Can the program moi or that its capabilities are limited
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 From:  TpwUK
5716.4 In reply to 5716.3 
It's not that MoI can't do these kind of things, it's more a case of it's not meant for these kind of models, producing these things in MoI would be slow and cumbersome without the required skills, and then the export mesh settings would have to be set high to keep the details resulting in huge file sizes.

Martin Spencer-Ford
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 From:  Michael Gibson
5716.5 In reply to 5716.3 
Hi khalil,

> Can the program moi or that its capabilities are limited

It is within the capabilities of MoI to produce such things, see here for a similar example with some scroll work:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5603.1

However, like I described above such shapes are not very easy to generate in a CAD program which is more focused on precise shapes generated from 2D profile curves.

The more that your shape resembles an organic sculpted form, the less of a good fit it becomes for building in a CAD modeling program like MoI. It doesn't mean that you absolutely can't do it, but it does mean that it might be cumbersome and not really the easiest tool to use for that particular job. You'll need to use a more advanced set of freeform modeling tools which are not as easy to learn.


There are other programs (see my previous post for some specific ones listed) that are overall more oriented towards making organic shapes and it can be a lot easier to use one of those programs for those kinds of shapes.

If you're looking for someone to do contract modeling of things like that you might want to contact Piter who was the author of the example model above.

- Michael
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 From:  kh (KHALIL)
5716.6 
Thank you Michael Gibson
Thank you TpwUK
I just Atkd program moi works like this I am currently working on a 3dmax.
Thank you Thank you for your cooperation
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 From:  Michael Gibson
5716.7 In reply to 5716.6 
If you're already familiar with sub-d modeling in 3dsMax to produce organic shapes like that, you would probably want to continue using it for organic shapes.

MoI is very useful and fast for more mechanical shapes, things that are more defined by 2D profile curves.

Organic modeling is not really a good fit with any CAD program, organic modeling is where the polygon/sub-d type modeling method is strong.

On the other hand, polygon/sub-d modeling methods are very poor for manufactured mechanical shapes that have holes punched in them like steel punched parts or things like that. For such shapes things are reversed and sub-d modeling becomes a poor choice and CAD modeling methods become very good.

But the type of model that you are doing is quite a ways into the "organic sculpted shape" type category.

- Michael
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 From:  kh (KHALIL)
5716.8 
I used the program moi is very easy so I wanted to know what This program Amkanet in this area
But I think the programs is weak in this area
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 From:  kh (KHALIL)
5716.9 
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 From:  Michael Gibson
5716.10 In reply to 5716.8 
Hi Khalil, CAD programs which are focused on generating accurate shapes using mostly 2D profile curves do not tend to be very good for creating organic models.

In a similar way, programs that are focused on organic modeling are not good at doing accurate mechanical models.

There is not any one single 3D modeling technique that is universally good at every single kind of shape - different modeling technologies tend to be good at particular kinds of shapes.

Although it's not too bad to use MoI to generate some elements of scroll work, the original model that you posted in the first message of this thread is of a quite high level of complexity, it will be quite difficult to create a highly complex organic shape like that in MoI. I would recommend that if you're already familiar with creating that shape in 3DS Max that you would probably want to continue using your current technique for that and probably not try to use MoI for that particular style of model.

Although it's possible to do it, it's not really the kind of thing that the software is primarily designed to do.

- Michael
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 From:  Frenchy Pilou (PILOU)
5716.11 In reply to 5716.9 
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  kh (KHALIL)
5716.12 
Thank you on the good morals and thank you for the information Beauties
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 From:  BurrMan
5716.13 In reply to 5716.11 
great youtube links Frenchy!
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 From:  Frenchy Pilou (PILOU)
5716.14 In reply to 5716.13 
@ Burr : It was just the link given 2 posts above mine ;)
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 From:  jpaluck
5716.15 
Hi Khalil,

I actually made those videos a while back. I have a small cnc machine I use for hobby and have just as much fun making the designs as cutting them. I use Moi for a lot things with it, but as the others have said orgranic shapes like the one you put up are better done in a quad modelor. It just a lot easier to to tweak the shape out than to draw the profile. Right now I am carving and designing a bunch of different fly boxes for fly fishing. I used Moi to make the basic box to exact size then made the patterns for the top in modo and zbrush. Moi does have a ton uses for me with cnc, but it is not the only tool.
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 From:  kh (KHALIL)
5716.16 
I have a machine and worked on and needs some work Decoration and ornaments found This Albornakj easy but you Mkhti but I think I'm where some people work like these are decorations on the program moi
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 From:  chrisd (CHRIS_DORDONI)
5716.17 In reply to 5716.16 
I would agree with the others that the best way to approach this may not be with a CAD tool but a polygon modeler.

However, as there is a need to have this kind of work in nurbs/CAD format for CNC machining, there are ways to convert polys to nurbs.

You could look at:
http://integrityware.com (for 3dsMax)
http://www.resurf3d.com (for Rhino)

or these VERY expensive solutions such as:
http://www.rapidform.com
http://www.geomagic.com
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