New Apr-26 beta now available
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 From:  Michael Gibson
568.15 In reply to 568.8 
> Alltough I was also kind of hoping for support for the 3dconnexion navigation
> devices [I am known for my impatience, but I am working on it :) ].

It won't be much longer, they are having a seminar on how their SDK works on next Thursday, so I will probably watch that and start working on it then.

- Michael
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 From:  Michael Gibson
568.16 In reply to 568.9 
Hi Pilou!

> Does it possible to have something who reset the Horizontal default of the 3D
> view after using the "arrow key" rotation's Script?
> The right Click on the Button "Reset" don't make that! :(

There is a trick that you can use for this - select all your objects and hide them. Then press the "Reset" button when everything is hidden.

Normally reset will fit to the selected objects, or all objects on a second click, but if there are no objects visible it will reset to the original default.

Right click on the reset button does a reset for all viewports, same as pushing the reset button on every view.


> Another thing: something for create a text along a path :)

That's definitely something that I want to do in the future, but it won't be ready for V1.

But once Adobe Illustrator file format support is working, you should be able to use a 2d illustration program to do that type of text and then bring those curves into MoI.

- Michael
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 From:  Michael Gibson
568.17 In reply to 568.10 
Hi Petr,

> 1/ Note, that after finishing new Hide prompt, the prompt's header
> gray line remains quite a bit fat contrary to common convention...

You've got an amazing eye for details! :) Hide uses a slightly different push/pop mechanism to populate that UI, because you can also do a hide while you are still running some other command. When used in that manner, the original command's UI will be restored when you are finished with hide.

It looks like that extra space is a side-effect of this alternate mechanism. It seems to go away after other UI is populated in there, so I think this may be one of those bugs that I just don't worry about fixing too much! But I'll do a quick check to make sure that it is benign.


> 2/ Is there any way of simulating a Done button from within script <...>

Try this: moi.ui.fireUIEvent( 'done' );

That should do the same thing as pushing the Done button, let me know if it doesn't work.


> Could you explain a little more a mathematical meaning of angle option?

It's used in 2 different ways. First, when breaking surfaces down into smaller portions, the surface normals at the 4 corners of the patch will be calculated, and if the angle between these normals is greater than the given angle, it will be broken into more patches.

The second use is for trim curves - trim curves also need to be linearized into a polyline during tessellation. In this case the tangent direction is taken at the start and end of a curve segment. If the angle between those tangent directions is greater than the given angle, the trim curve will be broken into more pieces.

So for example an angle value of 5 means that either patch normals or curve tangents that are more than 5 degrees apart from each other will be further refined. So reducing the angle to a smaller number will cause more polygons to be generated.

Normally this is set by just using the slider. I didn't worry too much before about setting it numerically, because most of the time the exact numeric value is not too interesting, instead you mostly want to push it up or down just a bit to get different results, which the slider works well for. But I exposed this manual setting so that you can get something outside the normal slider range for a special effect, like a really coarse low poly version.

- Michael
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 From:  Tim (BLADEST)
568.18 
Hi,
I tried to put Scale Array into the new Beta and got a message ' Script error Line 84 Column 1'. Have I done it wrong , it used to work?
Tim.
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 From:  Michael Gibson
568.19 In reply to 568.18 
Hi Tim, I just tried it over here and it seemed to work ok.

Judging from the script error you mention, I think you may not have copied over the ScaleArray.htm companion file.

There are actually 2 files that make up ScaleArray - ScaleArray.js and ScaleArray.htm, both of these need to be copied into the \commands folder for it to work.

Please let me know if that was not the problem.

Here are the original instructions on it: http://moi3d.com/forum/index.php?webtag=MOI&msg=275.109

- Michael
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 From:  Frenchy Pilou (PILOU)
568.20 

I don't remember :(
Does exit a shortcut for the button Front, Top etc...

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
568.21 In reply to 568.20 
Hi Pilou,

> Does exit a shortcut for the button Front, Top etc...

The most popular one seems to be to have just one shortcut that will maximize the viewport that the mouse is currently over, or switch back to split mode if already maximized. That can be done with script:

Space=script:if ( moi.ui.mainWindow.viewpanel.mode != 'split' ) { moi.ui.mainWindow.viewpanel.mode = 'split' } else { var viewport = moi.ui.getViewportUnderMouse(); if ( viewport ) { viewport.viewPanel.mode = viewport.name } }

It is also possible to set up one key for each particular mode if you wish, the following will set up the function keys F4, F5, F6, F7 to be Split, 3D, Top, Front, and Right respectively.

F4=script:moi.ui.mainWindow.viewpanel.mode = 'split';
F5=script:moi.ui.mainWindow.viewpanel.mode = '3D';
F6=script:moi.ui.mainWindow.viewpanel.mode = 'Top';
F7=script:moi.ui.mainWindow.viewpanel.mode = 'Front';
F8=script:moi.ui.mainWindow.viewpanel.mode = 'Right';

- Michael
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 From:  Frenchy Pilou (PILOU)
568.22 In reply to 568.21 
Thx a lot!
It's not for me, I am "old school" and prefer click on buttons :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Tim (BLADEST)
568.23 
Hi Michael,
yes it is OK now , I copied from your original link. I think maybe the file in the collected list of scripts is wrong , sorry to cause confusion, not your fault,

regards Tim.
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 From:  d^^b (DAVID)
568.24 

Spanish translation available here

Changes translation will come soon in spanish forum...it´s too late! :-)

EDITED: 28 Apr 2007 by DAVID

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 From:  Frenchy Pilou (PILOU)
568.25 In reply to 568.1 

From Steph
At the first view "normal's problem" & 90° seems works! :)
More infos the 3/4 05 2007 :)
Bravo!

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
568.26 In reply to 568.25 
Hi Pilou, that's great!

- Michael
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 From:  Crusoe the Painter (CRUSOE)
568.27 
Fantastic! Text and helix tool! And I just tried out the curver projection, it rocks hard!
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 From:  eddi
568.28 In reply to 568.13 
Hi Michael
Feedback...

ScaleArray,FullScreen work fine, operated was my error (Pardon)

Problem with letters "aswz" only with shell-command

New Problems:

Offset-command---> Freeform curve, other point interpolation, a lot of kontrol points (image)
Blend-command----> Four like pages, three different results (image)

Best regards
Ede

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 From:  Michael Gibson
568.29 In reply to 568.28 
Hi Ede - yes generally the offsets will have a lot of points. I'll take a look and see if I can tune this up a little bit, there is something that I can try. But in general you can expect that the offset will be heavier than the original curve.


re: Blending - Blending is really intended to be used on an edge that is "open" - that is not attached to anything.

It will work on a joined edge, but it is pretty random which surface it will decide to take.

So to get more controllable results, select and delete that inside face before you do the blend.


Thanks for your bug reports!

- Michael
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 From:  nacho65 (JUANGALVAN)
568.30 
Hi Michael:

Very good idea to add fonts to MOI


Best regards

Juan Galvan
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 From:  Tim (BLADEST)
568.31 
Hi Michael,
I have been playing around with a Celtic Knotwork Font, I am having trouble with filleting edges, why will some sections not fillet? I am attaching the file.
regards Tim.

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 From:  Jesse
568.32 In reply to 568.1 
Hi Michael,

I'm getting a weird display thing happening with these objects in the 3D viewport.
When I move one of them in the Z axis, it moves in the opposite direction in the 3D view port. I've tried re-setting the view ports... it still happens if I close the file and reopen it.


Jesse

EDITED: 29 Apr 2007 by JESSE

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 From:  Michael Gibson
568.33 In reply to 568.32 
Hi Jesse - normally that would mean that you've rotated around a bit too much over the top and you're sort of flipped upside down.

If that's it, you need to either rotate your view again over the top and flip over to be right-side up, or another thing you can do is hide everything and then do a reset.

If everything is hidden, then reset will go back to the very original default view. Normally doing reset will not alter your view angle but instead zoom out to fit to objects from that same angle.

If neither of those helps, please post the file so I can check it out.

- Michael
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 From:  hep
568.34 
WOW - and i just wonder how you made it Jesse
//Hep
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