My quest for complimentary tools to MoI never ends...
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 From:  Frenchy Pilou (PILOU)
5599.2 In reply to 5599.1 
if you want organic forms take Zbrush, or the free Wings3D, Sculptris or Blender :)
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 From:  jtucker
5599.3 In reply to 5599.2 
I think FormZ is more targeted to the architecture / visualization user. Kind of a super - SketchUp. It does have a fairly comprehensive NURBs tool set. I have not tried import / export to MoI though ( I had the free beta while V7 was in development).
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 From:  mjs (MSHIDELER)
5599.4 In reply to 5599.3 
"Kind of a super - SketchUp"

I think that is why formZ looks interesting. Sketchup / spaceclaim like but with better surfacing and some parametrics.

It does look like it is targeted at architecture for sure but the gallery / product design has plenty of example of things from simple toys to vehicles (cars, motorcycles).

<PILOU> "if you want organic forms take Zbrush, or the free Wings3D, Sculptris or Blender " ZBrush - way beyond what I am after. That is for a group that is vastly removed from my skill set and what I have in mind. Wings, Blender -maybe but sub-d stuff I would end up having to work around things like holes. Some of the get arounds that I have seen in Modo (unless they improved it) to make holes by added edges / loop slices allow the work to get done but not real productive for a workflow. Sculptris - awesome but not for me at all.

By organic I mean more along the lines of organic shapes in a product's housing, the shape of a wall, etc. not actually organic beings :-)

My drawing of an organic being is a stick man. I can do that in Windows Paint.

Thanks for the input so far.
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 From:  chrisd (CHRIS_DORDONI)
5599.5 In reply to 5599.1 
I used FormZ regularly for a long time 1994 - 2004. I have not upgraded it since 2004. I don't use it now because its drafting is weak, and its native file format is not an industry standard for my work.

Otherwise, it is a superb program, and works equally with with polygons and nurbs format. I really wish it had caught on more than it has.
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 From:  mjs (MSHIDELER)
5599.6 In reply to 5599.5 
Thank you for that input.
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 From:  BurrMan
5599.7 In reply to 5599.6 
I fooled around with Bonzai for a bit. Only when it was in Beta (I didnt like that the earlier betas were less refined, but thats kindof more normal for betas.) I also didnt put a great effort into it, so thats a grain of salt for my comments.

For me, it blurred the line of poly and NURBS too much. I would prefer to be in one or the other. I never was really sure what I was working with.

They have some advanced tools. Some that I was really after, but the export wasnt always going to other apps properly. The really fancy blends were creating some faulty geometry (Only in other apps. It wasnt apparent in the Z's) I wonder what kernel they use? Possibly proprietary or ACIS based? It's NURBS surface modification tools are insane (powerful). I didnt get to the point of testing if they work on geometry brought in, as opposed to native creation.

Most of the stuff to really make it work, was deeper in dialogues so would have taken some time on the curve to figure out how/when/what/why. For me, it was along the lines of Rhino (For me, worse). The "it's better than Rhino" was not true, for me.

I just stopped early, because i wasnt confident ( Rememeber, I didnt put much time or effort)

If someone could put the time in to really push it (either the light or full versions) it would propbably prove to be pretty good. You may want to look at the userbase/community to see if the type of support for becoming proficient suits you.

There are several things in it I would like to see in MoI, and would have bought it for those, but shyed away for the above.
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 From:  eric (ERICCLOUGH)
5599.8 In reply to 5599.7 
I did a similar thing with similar results.
I did like the real time boolean functions ... but the workflow in general was not fluid for me.
I am very happy with MoI and its development track.
cheers,
eric
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