Create a 3D texture

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 From:  jake (RAWKSTAR320)
5587.1 
I would like to create a 3D texture on an object, this would be an ACTUAL texture - not an image. An example of my project could be a small building, that is made of "rocks" cemented together.

I had an idea where I would use a spline to create a swept feature that would be subtracted from the original model...but this becomes really tough to do on non-planer faces.

My project would look similar to this: http://2.bp.blogspot.com/-Flhz20NeNHo/UDwYypAW4TI/AAAAAAAAFpY/RObE7l3noMk/s1600/rock+house+18.jpg


I have MOI 2.0,
Thanks for the help!
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 From:  TpwUK
5587.2 In reply to 5587.1 
Hi Jake, that would be exceedingly difficult to model no matter what package you chose. You could use things like ZBrush, but generally speaking you need a rendering package that supports Displacement maps. You would also need to export from MoI in say Obj format, but would need a high density mesh to be able to get higher levels of detail from the displacement.

Hope that makes sense ....

Martin Spencer-Ford
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 From:  Frenchy Pilou (PILOU)
5587.3 
In the past :)


EDITED: 5 Dec 2012 by PILOU

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 From:  mjs (MSHIDELER)
5587.4 In reply to 5587.1 
File size becomes an issue as well. Use textures with texture mapping when you render.

If your object that you wanted to appear to be built out of stone but also just happen to be a box shape if you use most rendering software's texture tools (bump mapping) you can just use a simple extrusion with 6 faces, each side of a cube. However, if you decided to build the cube house out of individual bricks and if you just happen to need 1000 bricks your cube house now will have 6,000 faces to render. You also have a huge amount of either faces or objects (depending on how your bricks are made and textured) to deal with individually. There are probably easy ways to deal with groups of bricks for texturing but even so increasing a model's faces by 1,000 times for a small brick house - I'd choose 6 faces and find nice textures, texture maps, bump maps, etc. instead.
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 From:  Michael Gibson
5587.5 In reply to 5587.1 
Hi jake, yeah that kind of rock structure is not a good fit with the NURBS modeling techniques that MoI is based on which are more about building surfaces from profile curves rather than making randomized rocky looking things.

You will probably want to look at displacement mapping in a rendering program or ZBrush like others mention above for making something really lumpy and bumpy all over like that.

That kind of project is just not a good fit with the modeling techniques that MoI uses. There are a variety of different 3D programs that use different methods for construction and something like that is a better fit for a different program.

If you had something that was a little more "stylized" in nature, there is a new tool in v3 called flow which is able to map a 2D object onto a 3D non-planar surface, see here for some more information on that:

http://moi3d.com/forum/index.php?webtag=MOI&msg=4856.2
http://moi3d.com/forum/index.php?webtag=MOI&msg=5130.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=5097.2
http://moi3d.com/forum/index.php?webtag=MOI&msg=3628.246

- Michael
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 From:  jake (RAWKSTAR320)
5587.6 In reply to 5587.5 
Thanks for the tips, I agree that MOI wasnt really made for this (I dont have a background in organics either...) and will probably just do it my original way of using a spline and just cutting away the pattern. Using a rendering software isnt an option because I am actually buildng a small locket that i will CNC machine and cast - so I want to get a "real" texture.

Thanks anyways!

Jake
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 From:  Michael Gibson
5587.7 In reply to 5587.6 
Hi Jake, a lot of rendering programs will have an option to "freeze" or capture the output from displacement mapping as polygon geometry which could then be exported to an STL file, so that's why using a rendering program could still be a possible technique. Not for generating a rendering actually but just for using their displacement and polygon manipulation tools.

You might want to check out Sculptris which is a particularly easy to use organic sculpting program which uses brush-based displacement modeling similar to ZBrush:
http://www.pixologic.com/sculptris/emails/operating-system.php

- Michael
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 From:  jake (RAWKSTAR320)
5587.8 In reply to 5587.7 
Oh I see, interesting. My version of Keyshot does not do that unfortunately. I might check out Sculptris though.

Thanks!
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 From:  Michael Gibson
5587.9 In reply to 5587.8 
Hi jake, yeah sorry what I was called "Rendering programs" would be better phrased as more like "polygon modeling and rendering programs", which have a bunch of polygon modeling tools with them in addition to rendering stuff. Various programs like Modo, Cinema4D, Maya, etc... fit in this category. But yeah not Keyshot which is focused exclusively on rendering only which is one reason why it's particularly easy to use though.

- Michael
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 From:  Colin
5587.10 
Hi jake & Michael,

Just wondering if ZSurf4 might work for this case?
It could at least create the basic "Surface Texture" for a wall of rocks, that can be used within MoI.

Here's a couple of links for more info about ZSurf4.
http://translate.google.com.au/translate?hl=en&sl=ru&u=http://bobr.biz/sovety/zsurf4-i-koltso-vsevlastiya-platinum-edition/&ei=olDwS8fEI9GLkAX8ltXWBg&sa=X&oi=translate&ct=result&resnum=6&ved=0CDUQ7gEwBQ&prev=/search%3Fq%3Dzsurf4%26hl%3Den%26client%3Dfirefox-a%26hs%3Dckk%26rls%3Dorg.mozilla:en-GB:official

http://translate.google.com.au/translate?hl=en&sl=cs&u=http://www.rhino3d.cz/clanky/zasuvne-moduly/zsurf-tvorba-plastickych-reliefnich-ploch-z-obrazku.html&ei=GVzwS5uTMNGLkAXbltXWBg&sa=X&oi=translate&ct=result&resnum=1&ved=0CBoQ7gEwADgU&prev=/search%3Fq%3Dzsurf4%26start%3D20%26hl%3Den%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:en-GB:official

Also do a search of this Forum for other posts about using MoI & ZSurf4 together.

HTH, Colin
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 From:  Michael Gibson
5587.11 In reply to 5587.10 
Some links to previous ZSurf discussions on the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3825.2

- Michael
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 From:  BurrMan
5587.12 In reply to 5587.11 
If you want to do a really good job in NURBS, build the house, rock by rock.
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 From:  DannyT (DANTAS)
5587.13 In reply to 5587.12 
I was thinking the same thing Burr! but I was thinking stone by stone ;)

-
~Danny~
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 From:  BurrMan
5587.14 In reply to 5587.13 
""""""""but I was thinking stone by stone ;)"""""""""""

I'm more Neanderthal!
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 From:  DannyT (DANTAS)
5587.15 In reply to 5587.14 
Ugg!

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~Danny~
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 From:  SteveS
5587.16 
If you don't want to shell out big bucks for ZBrush, Blender has a couple of ways of doing it. You can use the sculpting tools, or you can use a displacement map. Both methods will require a fairly high polygon count.

Download Blender for free at...
http://www.blender.org/

Steve S
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