Podcast interview about MoI and programming
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 From:  PaQ
5543.35 In reply to 5543.19 
>It can be amazing for me to see the amount of struggling people will go through trying to model something with circular holes in it using sub-d modeling... I think I remember one thread over on > the Modo forum where you told someone that the thing they were struggling with would only take 20 seconds to do in MoI and they didn't seem to totally believe you and asked you to post a > video and I think it was literally 20 seconds in your video, not "time lapse" or sped up like those zbrush demo videos always are...

Hi Michael,

Yes I remember this thread :

http://forums.luxology.com/topic.aspx?f=32&t=67986

I think every week there are 1 or 2 topics about 'how to model this kind shape', and I have to refrain myself to not say : use MoI :)
But sometimes it's so obvious that I cant resistt.
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 From:  amur (STEFAN)
5543.36 In reply to 5543.35 
>I think every week there are 1 or 2 topics about 'how to model this kind shape', and I have to refrain myself to not say : use MoI :)
>But sometimes it's so obvious that I cant resistt.

1+

Yes, it's unbelievable how lot's of modo users often struggle with shapes in subd and how long it takes them to solve those issues with modo, in the forums, instead of adding a copy of MoI to their existing toolset ... :)

Regards
Stefan
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 From:  SurlyBird
5543.37 
>I hope that hard surface modeler guy in the game industy will one day understand the power of your wonderfull software.
>I hardly try to understand why they dont make the jump, but it seems that something scares them, I cant explain.

>In the other hand they are amazed by zbrush hard surfacing tools ... go figure :(

Right on, Pak. I work in the game industry too and I've had limited success in getting my peers to jump to MoI, despite repeated demonstrations of just how powerful and easy it is to use. I have a friend who did pick it up, but he's an FX artist and uses it for personal work. I'm somewhat mystified by why people want to do hard surface work in zbrush, as well. I find the randomness and lack of actual repeatable precision to make it unsuitable for most of my needs, but I've seen some pretty cool stuff made with it . I guess whatever works...

I think Michael has hit the nail on the head -- people don't like to change. From a corporate perspective, I've also found that if a company has invested X amount of dollars into one particular application, then that is what everyone is using. Even if most people hate using that package for a variety of reasons -and even if you can show managers how it will speed things up, increase quality, etc. - sunk costs and a host of other psychological factors usually equate to the status quo being maintained. I understand the hesitancy to introduce too many variables into a pipeline, especially if the team is large, but it is frustrating. I've been lucky enough to be on teams where they've tolerated me using outside software, but only after I've had to campaign for it like a politician.
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 From:  David (BLEND3D)
5543.38 In reply to 5543.1 
Hi Michael,

I just listened to your interview and have to tell you I really enjoyed it. Your Q&A handling is really top drawer.

My only thought was that since I got a Nexus 7 tablet a MoI android version would be pretty cool, I would probably have a hard time putting it down lol...

BTW now I know how to say the name, yup I was saying wrong all this time!

David W.
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 From:  Michael Gibson
5543.39 In reply to 5543.38 
Thanks David! Unfortunately an Android version would be an enormous undertaking - Android is a really different operating system from either Windows or OSX, even down to CPU that is used at the heart of it, and also Android apps are usually built using a completely different programming language than what MoI currently uses.

So since it would take some huge multi year spanning effort to do that, it's not likely to happen anytime soon.

- Michael
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 From:  David (BLEND3D)
5543.40 In reply to 5543.39 
I understand Michael, have a great holiday!
David
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