A quick model and render.
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 From:  Michael Gibson
5499.2 In reply to 5499.1 
Hi Cube, it looks great!

Yes for things that are fairly long but only shallowly curved just the angle parameter alone (which is what the slider controls) often won't drive enough refinement.

When that happens you can use the "Divide larger than" setting to produce additional refinement - you can enter in a distance value for that meshing parameter and it will cause any polygons longer than that distance to be further subdivided. It can help to add more refinement to those kinds of areas.

So for instance if those current rough areas are about 3 units in length for each segment, enter in a value of 1 for "Divide larger than" and then it will divide those down to 3 times as many polygons to make it smoother.

MoI doesn't try to automatically fill in that "Divide larger than" parameter just by moving the slider because it's a scale dependent value - if you have a small sized object you would put in a small value there and a large sized object would have a larger value, that's unlike the angle parameter which drives things based only off of curvature and so is not dependent on size.

- Michael
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 From:  Rich_Art
5499.3 In reply to 5499.2 
Nice render... I would export to OBJ. :-)

Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5499.4 In reply to 5499.3 
Hi Rich_Art,

> Nice render... I would export to OBJ. :-)

For Cinema4D like you're using their OBJ support is great, but unfortunately it's not supported so well with 3DS Max - for Max FBX format tends to be the best way to ensure that everything goes across.

For whatever reason Autodesk has never seemed to put much effort into getting Max's OBJ import to work very well, but they have put a lot of work into FBX.

- Michael
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 From:  Cube
5499.5 In reply to 5499.4 
Thanks, yes I tried OBJ and it came in with extra face all over the place, FBX with the tweaks is spot on.
Infact i'm really impressed at just how well it imports! normally getting models into max with out having to spend ages cleaning them up is quite problem.
Below another quickie with HDRI light.

Going to work through a nice little sketching book 'Sketching by Koos eissen' as this seem like a nice way to learn how to translate ojects to this way of modeling.


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 From:  Rich_Art
5499.6 In reply to 5499.4 
> For Cinema4D like you're using their OBJ support is great, but unfortunately it's not supported so well with 3DS Max - for Max FBX format tends to be the best way to ensure that everything goes across.
> For whatever reason Autodesk has never seemed to put much effort into getting Max's OBJ import to work very well, but they have put a lot of work into FBX.


Ah ok I did not know this... Thanks...

Peace,
Rich_Art. ;-)

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 From:  Mike K4ICY (MAJIKMIKE)
5499.7 
Cool toaster!
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 From:  Cube
5499.8 In reply to 5499.7 
Hey Mike,
Here is one inspired by your mixer tutorial. Thanks


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 From:  Mike K4ICY (MAJIKMIKE)
5499.9 In reply to 5499.8 
Cube, It's niiiiiice!!! :-)

That's a sleek shape concept.

Mike
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