Fillet Question - New User
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 From:  Mike K4ICY (MAJIKMIKE)
5478.4 In reply to 5478.3 
Good luck Cube!

> ...trouble is once you start playing with them you get greedy.

Fillets and NURBS are a naturally occurring pair - sort of like Chocolate cookie wafers and the center filling.

They help express both the fact that mechanical structures rely upon them for strength and are also a necessary for making edges safe for handling.

Of course... if you so happened, by chance to work in the "throw-away" room at the OREO® factory, 'greed' is easily attenuated by 'gluttony'.

Whenever MoI gets variable fillets someday, I may have to gorge myself and fillet the heck out of every corner on every model. ;-)
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 From:  Michael Gibson
5478.5 In reply to 5478.1 
Hi Cube yes right now there isn't a specific "variable radius fillet" tool in MoI so you instead would need to use some alternate construction methods like Mike shows above.

But I'm definitely planning on adding in variable radius fillets to MoI, it just has not quite got to the top of my list yet.

- Michael
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 From:  Rich_Art
5478.6 In reply to 5478.5 
*****************
But I'm definitely planning on adding in variable radius fillets to MoI, it just has not quite got to the top of my list yet
*****************

Wow that sounds cool......


Peace,
Rich_Art. ;-)

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