Fillet Question - New User
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 From:  Mike K4ICY (MAJIKMIKE)
5478.2 
Hi Cube! I hope you enjoy using MoI. It should be a wonderful complement to 3DS-Max.

I think Michael has "variable fillets" on a future to-do list. But until then, using Blends will be your best bet.

I have a tutorial you can look at that would show you a way to go about it.
It's not a very polished tutorial, but I hope it helps.

Basically you start off with a curve that represents the adjoining seam between your two main surfaces.
That curve is used to Sweep a tubular path through different circle profiles - each can be varied in size.
The Sweep surface is used to trim from the two surfaces.
From each new edge you make your Blend.

It's good in theory, but it can get a little tricky...
You'll have to learn about using Merge and Trim to work with the sometimes fragmented edge curves on your surfaces.

I need to update the tutorial to be more straight forward, and I need to show how to use a combination of the new V3-Beta's Isocurve Trim and Blend to clean up the Sweep before using it to trim your surfaces.

I apologize if I've confused you. ;-)

Manual Variable Fillet Technique

Good luck!
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 From:  Cube
5478.3 
Hi Mike,
That's great! I knew there would be a work around it's just getting used to the tools to find it. Ill check out your tutorial and give it a try.
Coming from max, pretty much any working fillets is a bonus, trouble is once you start playing with them you get greedy :-) variable fillets would be a great addition.
Thanks very much.
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 From:  Mike K4ICY (MAJIKMIKE)
5478.4 In reply to 5478.3 
Good luck Cube!

> ...trouble is once you start playing with them you get greedy.

Fillets and NURBS are a naturally occurring pair - sort of like Chocolate cookie wafers and the center filling.

They help express both the fact that mechanical structures rely upon them for strength and are also a necessary for making edges safe for handling.

Of course... if you so happened, by chance to work in the "throw-away" room at the OREO® factory, 'greed' is easily attenuated by 'gluttony'.

Whenever MoI gets variable fillets someday, I may have to gorge myself and fillet the heck out of every corner on every model. ;-)
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 From:  Michael Gibson
5478.5 In reply to 5478.1 
Hi Cube yes right now there isn't a specific "variable radius fillet" tool in MoI so you instead would need to use some alternate construction methods like Mike shows above.

But I'm definitely planning on adding in variable radius fillets to MoI, it just has not quite got to the top of my list yet.

- Michael
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 From:  Rich_Art
5478.6 In reply to 5478.5 
*****************
But I'm definitely planning on adding in variable radius fillets to MoI, it just has not quite got to the top of my list yet
*****************

Wow that sounds cool......


Peace,
Rich_Art. ;-)

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