Majik Tutorial: The Turbine-Style Sports Rim
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 From:  Mike K4ICY (MAJIKMIKE)
5470.29 
Thanks for the alternate method!

This underlying feature to NURBS surface design is what I was emphasizing: Don't forget that you can manipulate the surface structures.

...Moi3D is so versatile!
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 From:  Andrei Samardac
5470.30 In reply to 5470.29 
:)
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 From:  Andrei Samardac
5470.31 In reply to 5470.29 
No problem you have good tutorials, i learn some tips form them)
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 From:  beanworks
5470.32 
Hi Mike,

I finally found some time to go through your tutorial. I'm having a little issue with moving the nurb points. Take a look, there is no gradual transition between the points that have been moved and the the ones that are not. Did I miss something?




Attachments:

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Size: 81.4 KB, Downloaded: 7 times, Dimensions: 919x736px
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 From:  Michael Gibson
5470.33 In reply to 5470.32 
Hi beanworks, can you please post the 3DM model file when you have a question about a problem with a particular shape like this? That makes it a lot easier to dig into it and see what's going on, it's much harder to diagnose geometry issues just looking at one screenshot where you can't zoom in and rotate around, etc...

Is it possible that your surface was created from a curve that was made up of multiple segments instead of only one single smooth segment? If so that could make that kind of result, the segmentation is basically transferred into the surface that's created from such a curve. Usually in a case like that you can fix that up by running the Rebuild command on the curve before using it for construction:

http://moi3d.com/2.0/docs/moi_command_reference10.htm#rebuild

That tends to be the easiest way to convert a curve made up of multiple segmented pieces into just one single smooth segment.

- Michael
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 From:  beanworks
5470.34 
Haha, Yep, thats exactly what I did. You're awesome, thanks.
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 From:  Mike K4ICY (MAJIKMIKE)
5470.35 
I'm so glad Beanworks - you spooked me! ;-)
Have fun!
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 From:  Mike K4ICY (MAJIKMIKE)
5470.36 
Here is a neat interactive model of my sports rim (from Sketchfab.com)

Wait a minute or two for it to load then just click and drag to manipulate the model.




code:
<iframe frameborder="0" height="700" width="800" src="http://skfb.ly/m4ji3hedca?autostart=1&transparent=1&autospin=0.1&controls=1"></iframe>
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 From:  Frenchy Pilou (PILOU)
5470.37 In reply to 5470.36 
By Default tire is White!
So White on white there is nothing to view before you move the mouse!!!
And after click and move you see only the center of the rim!
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 From:  Mike K4ICY (MAJIKMIKE)
5470.38 
Pilou, I set this up at my work, and it worked fine.

I just now tried it at home where my internet speed is slower.

It took it longer to load, maybe two minutes, and it moves very very slow because of my video card.

I noticed that all of the 'lighting' layers did not activate immediately.

It took the tire another 20 seconds before the rim, which was black, to become chrome.

I'm assuming this is 'Direct-X' operated.
This makes me wonder if users of Moi will have the same card-dependent performance issues when (and if) Michael adds material/UI view support for background reflection and more material and lighting options.

I may re-think using these interactive models if they're going to be slow for me to use at home... or I could allow them not to 'autostart'.
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 From:  Frenchy Pilou (PILOU)
5470.39 In reply to 5470.38 
For me it's loaded in a few seconds (statistics say that is 500 kb file), so for the color that must be old config of Direct X etc... :)
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 From:  BurrMan
5470.40 In reply to 5470.39 
Your looking at WebGL and what is rendering it will depend on the browser AND OS. My default Windows IE doesnt play it. WEBGL is nativley meant to run Open GL, but "2.0" I think, and alot of drivers dont run it or support it very well. Chrome and others use ANGEL to convert the OpenGL to DirectX.

There are many factors. My experience so far is Firefox runs the WebGL stuff the best, right out of the box. It worked on this particular model better than chrome. I didnt even try to load "ChromeFrame" on my IE to test it.

I would appreciate Microsoft to Enable WebGL but they have been against it for quite awhile. Maybe rightly so.

There is talk that Internet Explorer 11 looking to be released this month in Windows "Blue" has WebGL support signs built into it, but not implemented. I guess we'll see.
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 From:  Mauro (M-DYNAMICS)
5470.41 In reply to 5470.38 
All fine here using Firefox and Chrome
1 minute loading ,then all objects showed at same time(Nvidia GTX 460)
just rim wait 15 sec. to become chromed
Thanks Pilou,Didier and Mike !
M
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 From:  Frenchy Pilou (PILOU)
5470.42 
Ok I have tested on another computer ;)
10 seconds loading on the forum
1 second for have chrome!
Fabulous Scketchfab and model ;) !!!

http://moiscript.weebly.com/jante.html (at the end of the page)

EDITED: 13 Jun 2013 by PILOU

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 From:  Frenchy Pilou (PILOU)
5470.43 
and I have tested as now you can registered without Twitter facebook etc... ;)

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Lordfox
5470.44 In reply to 5470.20 

Excelent Tutorial ;)

But need a short tutorial for making the pattern, I did have made some patterns with illustrator too, so I can use also ai patterns?!

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 From:  Mike (MGG942)
5470.45 In reply to 5470.40 
Works great on my set-up.
Chrome under Windows 8.1 64 bit
i7 CPU
AMD Radeon HD 7800 video card.
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 From:  Lordfox
5470.46 
yes, but would be great to get a nice short tutorial for pattern making, mabye also in interaction with illustrator?! ;) I have some nice seamless patterns in *.ai ...
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