Curve lowres tessellation issues

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 From:  bjone
544.1 
For curves that share a common edge, could the engine use edge's vertices for each curve tessellation ?
for example, first tessellate the common edge and make use of the produced vertices for both curves, so that there is no "cracks" on low-res tessellation.
would it be feasible ? (i feel it to be a lot of work, if you rely on an external curve library :/)

for those of you who are using low-res 3DS exported meshes, (how) do you correct cracks in 3DS ?

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 From:  Michael Gibson
544.2 In reply to 544.1 
Hi Bjone - this is supposed to work if you join those surfaces (use Edit/Join) into one connected object.

When surfaces are joined together at their common edges, that is when MoI will do extra work to make sure that there are common vertices for the mesh along that edge.

If you just have 2 surfaces that are positioned next to each other but not joined, then MoI does not understand that their edges are supposed to be fused together.

If you have a model where you do have joined surfaces but are still seeing different vertices along shared edges, then that would be a bug. If you see something like that then please post a model file so I can examine it.

Also joining will ensure that there is a consistent direction to all the meshes within one object - if you don't join surfaces next to each other it is possible for the meshes to have different normal directions.


> (i feel it to be a lot of work, if you rely on an external curve library :/)

It was a lot of work! :)

- Michael
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 From:  bjone
544.3 In reply to 544.2 
Ok, thanks I did not joined the surfaces. I will try do so now ;)
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