Render software to be used with MOI
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 From:  Mauro (M-DYNAMICS)
5422.19 In reply to 5422.18 
I just bought Arion for a discounted price as a Fryrender customer
Arion use all GPU and CPU's of your hardware (hybrid)
It deliver unbiased results or,if you want,you can save rendering-time switching to -draft-mode( a faster solution close to unbiased)
I use it preparing my scene in C4D R10.5 with my Fryrender plug-in to export the scene in that format then open it in Arion,so i can't say how it works importing directly Obj files
you can choose what video card will work for computation and how many cores of Cpu will work too,leaving some free hardware's power to modify your scene if you want
If you think to do an heavy-use of it you must have two videocards,like i told in my previous thread(an high number of CUDA cores and at least 1Gb video memory)
If you are a Max or Xsi user you also have LIVE plug-ins and animation
...sadly Randomcontrol have decided to "kill" all others export plug-ins(C4D-SKP-MODO-RHINO-MAYA)..and Fryrender too !
anyway i'm an- unbiased rendering- supporter,so my suggestion is choose one of them
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 From:  OSTexo
5422.20 
Hello,

I have used Thea to see how clear PMMA parts would look (under 10mm in size) prior to production. Taking the parameters from material data sheets, the renders were very accurate when compared to actual parts.
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 From:  Mike K4ICY (MAJIKMIKE)
5422.21 In reply to 5422.20 
It's probably got something to do with the particular rendering engine being "unbiased", but I'm unsure myself.

I notice that if I give Metropolis Light Transport mode (TR2 in Thea) enough passes in Keryky, even the most tiny detail will be captured, but at the expense of time and the graininess factor. Also the number of polygons given to the smaller details will affect reflection detail as well.
More polys kill render time though.

I know some modes I've tried will make cleaner broad surfaces with little noise but have issues with tinier details.
Some render engines are better with rendering globally illuminated objects, and some modes are better with caustics and indoor light elements.
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 From:  Lobster (SAMKENT)
5422.22 
It sounds like you are approaching the search sensibly,

It is worth trialing as many as you can. TR2 in Thea is a little different to MLT in Kerkythea though.

Intergration of GPU in Thea is on the horizon.

Usually you wait a little for the implementation of features in Thea but to me the benefit is that when it is implemented it is a finished fully functioning high quality product.

For me the big benefit of Thea is the material creation system. It seems very logical and well laid out to me, designed for the user just like MOI.
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 From:  Shaun (MOISHAUN)
5422.23 
I use to have a snobby attitude towards Blender. But the new version is pretty usable. It works with a range of renderers. But I'm even impressed by the new internal ones. Check this out.

http://blendernews.org/xe/?mid=Feature_Articles&document_srl=1274


While the rendering may be capable, it seems there are issues importing MoI OBJ files. If you get over that hurtle the best renderer may be a free one…

As for the scale of your objects, why not cheat? If the renderer you choose can’t do small stuff scale it up.
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 From:  Frenchy Pilou (PILOU)
5422.24 
their last movie ( a little hard to follow the story :)
By Blender Foundation
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
5422.25 In reply to 5422.23 
Hi Shaun,

> While the rendering may be capable, it seems there are issues importing MoI OBJ
> files. If you get over that hurtle the best renderer may be a free one…

Actually the issue is that Blender doesn't do very well with importing OBJ files from any CAD program, not just something specific to MoI in particular.

The problem is that they just ignore the "vertex normals" information in the OBJ file - that data in the OBJ file is not read in, and there are also various other problems with vertex normal handling in Blender as well like even if they are read in they get discarded at render time.

See here for some previous discussions on this:

http://moi3d.com/forum/index.php?webtag=MOI&msg=5083.6
http://moi3d.com/forum/index.php?webtag=MOI&msg=4515.3
http://moi3d.com/forum/index.php?webtag=MOI&msg=4272.1
http://moi3d.com/forum/index.php?webtag=MOI&msg=4409.79


The omission of vertex normals import makes it pretty difficult to get high quality renders of CAD data in Blender. Every other rendering program that I'm aware of does not have this particular problem, but it has been an issue with Blender for a really long time now.

So if you need to render CAD-generated polygon data such as the data exported from MoI, Blender does not really work particularly well for that right now because of this particular limitation in it. You can get the raw polygon data into it but when the polys are shaded you will likely have various kinds of shading artifacts that sort of "leak" some resemblance of the polygon structure into the rendered result. Those kinds of artifacts do not happen at all when the vertex normal data that's included in the OBJ file is used for doing the shading, so you really want to use a renderer that is able to import and use that data instead of ignoring it.

- Michael
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 From:  val2
5422.26 
You can make blender work it you don't mind doing a little hand work. The way I have done it in the past is export it as a NGON without welding the mesh. this removes the problems around the joins (as it isn't joining) but there are usually still some problems on rounded areas but If you go around the mesh and remove the small triangles you can get nice looking meshes out of it. it's not ideal as it would be nice if you could just do an import and be done but it is free And I have had to work out making MAX work nicely with MOI as well so....

Val
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 From:  Michael Gibson
5422.27 In reply to 5422.26 
Hi Val, yes but at least with Max the problems you are running into there have been solved in more recent releases than the one you're using.

- Michael
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 From:  val2
5422.28 In reply to 5422.27 
My point was more that there is always a bit of tweaking when you go from platform to platform.

An example of a direct import of an OBJ from MOI to Blender is the attached image. I didn't anything other than remove the material it comes in with and add one that shows off flaws. I think it looks pretty good.


EDITED: 30 Jan 2022 by VAL2

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 From:  Michael Gibson
5422.29 In reply to 5422.28 
Hi Val,

> My point was more that there is always a bit of tweaking when you
> go from platform to platform.

But for a lot of programs there is no tweaking at all required - in most other rendering programs where vertex normals come through properly it usually totally avoids all of the types of glitches that you were describing needing to do workarounds for.


> An example of a direct import of an OBJ from MOI to Blender is the attached image.

That does look pretty good - you can have a lot more leeway on getting imperfect shading if you're not really zoomed in very close to any one particular part of the model.

- Michael
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 From:  Frenchy Pilou (PILOU)
5422.30 In reply to 5422.29 
I just repost this problem to the Blender team
Wait and see :)
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 From:  Frenchy Pilou (PILOU)
5422.31 
AHH bad news from the Blender Team!
No new work about "vertex normal" in Bender! :(
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 From:  Michael Gibson
5422.32 In reply to 5422.31 
Hi Pilou,

> AHH bad news from the Blender Team!
> No new work about "vertex normal" in Bender! :(

Too bad.... It's a pretty big area where Blender is really far behind everything else.

- Michael
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 From:  eric (ERICCLOUGH)
5422.33 In reply to 5422.32 
Is anyone using Arion 2 for rendering?
I am particularly interested in architectural capabilities and ease of use.
cheers,
eric
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 From:  amur (STEFAN)
5422.34 In reply to 5422.19 
Hi m-dynamics,

>I just bought Arion for a discounted price as a Fryrender customer
>Arion use all GPU and CPU's of your hardware (hybrid)
>It deliver unbiased results or,if you want,you can save rendering-time switching to -draft-mode( a faster solution close to >unbiased)

I recently saw that RandomControl now offers also a learning edition of Arion 2. My questions, if you don't mind, are does Arion's license allow you to install it on two machines, because i would like to set-up my scenes on my iMac (Win XP) and later render them on my Notebook (Win 7), which outperforms GPU wise my iMac.

Can the preview rendering mode, which i saw on a youtube demo, be turned of, like working in Maxwell Studio, prior rendering?

And last but not least does Arion 2 comes with a (good) material library?

Any help would be greatly appreciated!

Regards
Stefan
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 From:  Samuel Zeller
5422.35 In reply to 5422.34 
I'd like to know a bit more about the standalone Arion 2 too :)
-- shapenoid.com
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 From:  Mauro (M-DYNAMICS)
5422.36 
Stefan:
I recently saw that RandomControl now offers also a learning edition of Arion 2.
My questions, if you don't mind, are does Arion's license allow you to install it on two machines,
because i would like to set-up my scenes on my iMac (Win XP) and later render them on my Notebook (Win 7), which outperforms GPU wise my iMac.

I don't know exactly their pricing & licensing,better to contact them to clarify your doubts
anyway Learning Edition allow you to use all GPU's of your system
Network rendering NOT allowed
max resolution:1920x1080
------------

Stefan:
Can the preview rendering mode, which i saw on a youtube demo, be turned of, like working in Maxwell Studio, prior rendering

Arion is a real-time application,this mean that just after you loaded the scene render starts immediately.
You can't quit the render,save the framebuffer and resume later for more computation(like Maxwell and Fryrender)
The preview mode is what you get,just choose output size and format so it's a WYSIWYG application
Setting camera focus and position,assign materials,all done in the preview window

You can choose which devices will be involved for computation,which videocards and how many Cpu's cores
Being a CUDA-BASED application you must have an NVIDIA card,if you have an ATI you can use only CPU(than you loose all speed benefits fo hybrid calculation)
They suggest to use two videocards:one for computation,other for UI and navigation.That's the main thing!
Normally you got just one videocard,this one must handle UI+navigation and also all computation that Arion require
this mean a general slowdown or a freeze in all UI operations(open a new window,navigate on Internet while Arion working,change a material,moving the camera,etc)
you can switch Arion in PAUSE and do all you need,or change your scene settings,but sometime changes you made are not updated in the preview window
this depends by your videocard and the amount of video-memory(I'm experimenting this with my GTX 460 -1Gb video RAM)
if you plan to manage heavy scenes or render at high resolution you must have a videocard with at least 2Gb video RAM and the highest number of CUDA-CORES
be careful when watching demos on Youtube:you see Arion performing in real-time but they don't tell what hardware they are using...
--------------

Stefan:And last but not least does Arion 2 comes with a (good) material library?

Materal library comes in 12 sections:

AUTOMOTIVE:6 carpaint materials
CLOTH:2 satin materials +3velvet
DIFFUSE: 7 colors
EMITTERS:14 emitters (D50-D65-tungsten-studiolamp-flash-white-candle) IES are supported
FROSTED:5 variations of frosted and smoked glass
GEMSTONES:11 different gems(amethyst,aquamarine.topaz,etc.)
LAMBERTIAN:7 colors
LIQUID:6 (bordeaux wine,water,oil,ice,etc)
METAL:5(aluminium,copper,gold,mirror,silver)
PLASTIC:19(rubber,plastic,marble)
SSS:12 (beewax,rigatone pasta,acrylic etc.)
TRANSPARENT:12(dispersion diamond,transparent plastic,smoked glass,etc.)

They have improved materials behaviour from Fryrender to Arion and i can say that you got top quality
Metals are not the best area (it's the most difficult stuff to replicate in all render engines,unbiased or not)
Architecture and interiors are best fields for Arion,sun also works good for outside scenes
Best of all if you are a Max OR XSI user,so you can manage all setting inside them using LIVE plug-ins
i get benefits using my old FRY-C4D plug-in to manage the scene than export all and open in ARION
i think that is slightly difficult have the standalone version and manage all settings inside arion after importing as OBJ
in that case you can't have full control like with the plug-in..no doubts you must have a strong videocard

hope this help little more

M
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 From:  amur (STEFAN)
5422.37 In reply to 5422.36 
Thank you very much, m-dynamics,
for your thoroughly explanation. It's very helpful for me and much appreciated!
It would be cool if Random Control could release a demo version,
so that one can try out by itself, to see the performance on a given machine.

Hopefully Maxwell 3.0 will bring GPU rendering to the table too...

Thanks again for your help!

Best regards
Stefan
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 From:  Mauro (M-DYNAMICS)
5422.38 
..your welcome Stefan...
few months ago they gave a demo -version and some ready-to-use scenes for testing,suddendly changed a lot of things:
quit Fryrender,no more support for all plug-ins(MAYA-C4D MODO-SKETCH UP-RHINO-LIGHTWAVE etc..)new pricing and licensing
Fryrender is still on the top with Maxwell,give faster results but belongs to a small company
this means an heavy work for the programmer to update all plug-ins to the last releases(like in C4D,they changed all from 11.5 to 12)
if i remember correctly,i have read on their forum in the past,programmer that worked on the plug-ins left the company
then,probably, they decided to continue development Arion without supporting all plug-ins, just MAX and XSI
they give - Arion sdk -for sale if someone want to develope a Live plug-in(i hope that this happens in future)
you can imagine how fast will be in the next future render with newest CPU and GPU's getting an unbiased quality
so you also will render animations to that quality,but no live plug-in,no animation
maybe you would consider which application give these features,before buying(if you need that features)

M
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