importing into 3dsMAX
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 From:  Michael Gibson
5397.14 In reply to 5397.12 
Hi Martin, Max actuallly supports the 3DS format ok - the problem is more in the 3DS format itself.

The 3DS format is very old and the format has various limitations in - one of the limitations is that it does not have any method in the file format to hold vertex normals.

Since it's a problem with the file format itself there isn't anything that can really be done by an importer to fix that, the fix is to use a different file format does have the ability within the format structure to hold vertex normals in the file.

- Michael
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 From:  Michael Gibson
5397.15 In reply to 5397.13 
Hi Val - from what others have written before, it seems that newer FBX versions also handle n-gons better than before too...

- Michael
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 From:  val2
5397.16 In reply to 5397.15 
Michael,

Yes, I sure that's right.
An interesting side note. Next limits Maxwell studio imports OBJ files directly out of Moi no problem, all the normal work correctly. it's a breeze. It's a nice combination, very detailed and correct objects built with ease rendered with a correct engine that is easy to use.

Val
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