How to model this ?

 From: unkilling 14 Sep 2012  (1 of 8)
 Hello everyone I'm new here and newbie on MoI so, please, excuse me for my (probably) noob question ... I'm testing MoI and to do it i'm following Spacepilot Video tutorial. This tutorial is great to understand MoI but there is somethnigs not explain. I can't model this cross. It's curved and i can't success, ddidn't find the right method :( Someone could eventually explain to me the process ? Thanks by advance Attachments:

 From: Michael Gibson 14 Sep 2012  (2 of 8)
 5396.2 In reply to 5396.1 Hi unkilling - is the problem the slightly cup-like curvature on the top surface of the cross? For something like that you'd probably want to initially model an extrusion with a totally flat top, then build a separate curved surface and then slice the extrusion with the curved surface. You could use a sweep or probably also a revolve to build the shallow curved cutting surface. See here for some examples of that kind of process - these examples usually make the rounded area bulging outwards, if you wanted it to go inward you would just flip the cutting surface over: http://moi3d.com/forum/index.php?webtag=MOI&msg=606.4 http://moi3d.com/forum/index.php?webtag=MOI&msg=3137.5 http://moi3d.com/forum/index.php?webtag=MOI&msg=2909.2 http://moi3d.com/forum/index.php?webtag=MOI&msg=2666.5 http://moi3d.com/forum/index.php?webtag=MOI&msg=1782.4 http://moi3d.com/forum/index.php?webtag=MOI&msg=4296.5 - Michael

 From: Michael Gibson 14 Sep 2012  (3 of 8)
 5396.3 In reply to 5396.1 So the key thing is - don't try to model that curved cup piece only directly to the cross outline, that would be difficult to form very well as one big smooth piece. Instead you want to make a broader extended curved surface for the cup portion, and you introduce the cross outline by doing a boolean using that broad surface so that the surface gets cut by that cross boundary. Often times it is much easier to build a curved object when you initially ignore any irregular boundaries on the outside and instead just build an initially larger and more extended and simple piece. This overall concept of modeling extended surfaces and then using booleans to introduce the final edges by removing material can take a while to get comfortable with, especially if you're coming from a polygon modeling background since it's a very different process from polygon modeling. See here for some links to discussions and some tips that may help people who are coming from a polygon modeling background: http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2 - Michael

 From: BurrMan 14 Sep 2012  (4 of 8)
 5396.4 In reply to 5396.1 The spacepilot video is doing "surface modeling" and is a more advanced method. There will be many things to understand to do that correctly.. Start with "solids modeling" as a beginning point.

 From: unkilling 14 Sep 2012  (5 of 8)
 5396.5 In reply to 5396.4 Great !!!! Thank you both of you. It's perfect. I have not the taper method on the extrude function, probably because i use MoI V2. It's right that i'm coming from poly modeling and this kind of method is not very good. But here, it is very nice and simple. I need to change my reflex :)