first test with moi of torolf
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 From:  amur (STEFAN)
539.49 
You could use the Control Point spline tool to redraw each cell at their control points and then may offset the spline a bit.

Regards
Stefan

EDITED: 19 Dec 2010 by STEFAN

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 From:  Apophis
539.50 In reply to 539.48 
Pilou -I don't know this workaround.
Works fine, many thanks...
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 From:  Michael Gibson
539.51 In reply to 539.49 
> You could use the Control Point spline tool to redraw
> each cell at their control points and then may offset
> the spline a bit.

Yeah judging by the generated shape, I'm pretty sure that this was the technique used to generate the curves.

- Michael
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 From:  jotero (TOROLF)
539.52 
Hi all :)

no help more from me. why:
http://www.maxon.net/uploads/pics/TopMod_Star_Corona2_18.jpg

torolf
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 From:  Psygorn (DRILLBIT)
539.53 In reply to 539.11 
Hello all ( specially TOROLF),

I would like to know the easiest way to create the surface shown (highlighted yellow) in the picture of post 539.11 without holes.
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 From:  Michael Gibson
539.54 In reply to 539.53 
Hi Psygorn, often times using sub-d modeling in a polygon modeling program is the easiest way to make smooth blended branching structures.

One way that you could try in MoI though is by setting up curves like this:


Extrude to make suraces:


Hide curves and select edges and use Construct > NSided to make an n-sided patch there:


Then mirror:




3DM model file attached.

- Michael

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 From:  Psygorn (DRILLBIT)
539.55 In reply to 539.54 
Hello and thank you, Michael;

I gave it a try before seeing your reply and I came up with the results below on my own. however, I want to ask can I be sure that the transition between red and green surfaces is done smoothly?
I mean the blue edge would be smooth?
Attachments:

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 From:  Michael Gibson
539.56 In reply to 539.55 
Hi Psygorn, in your model the blue edge is definitely not smooth. To get a better look at it, assign all surfaces to "Default" style and then export to an .obj file and you can get this display:



You can set up a shortcut key for Space having:
SaveAs c:\test.obj
as a shortcut for getting this kind of display easily.

It's difficult in NURBS surfacing to make a smooth surface patched in between an odd number of open edges like you're trying to do there. That's one of the strengths of sub-d modeling that it can more easily blend between things like that.

- Michael

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