first test with moi of torolf
 1-6  7-26  27-46  47-56

Previous
Next
 From:  Apophis
539.47 In reply to 539.38 
Hello,

can everyone explain me the step from this one



to this one



With Offset I get not such round shapes. See the image and file below.




Thanx
Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
539.48 
maybe after the Offset
Select all internal curves
use Key Tab
then write Rebuild (Enter)
By Points 4 or more
With
Disable Keep corners
& Erase input Objects

EDITED: 19 Dec 2010 by PILOU

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
539.49 
You could use the Control Point spline tool to redraw each cell at their control points and then may offset the spline a bit.

Regards
Stefan

EDITED: 19 Dec 2010 by STEFAN

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Apophis
539.50 In reply to 539.48 
Pilou -I don't know this workaround.
Works fine, many thanks...
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
539.51 In reply to 539.49 
> You could use the Control Point spline tool to redraw
> each cell at their control points and then may offset
> the spline a bit.

Yeah judging by the generated shape, I'm pretty sure that this was the technique used to generate the curves.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  jotero (TOROLF)
539.52 
Hi all :)

no help more from me. why:
http://www.maxon.net/uploads/pics/TopMod_Star_Corona2_18.jpg

torolf
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Psygorn (DRILLBIT)
539.53 In reply to 539.11 
Hello all ( specially TOROLF),

I would like to know the easiest way to create the surface shown (highlighted yellow) in the picture of post 539.11 without holes.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
539.54 In reply to 539.53 
Hi Psygorn, often times using sub-d modeling in a polygon modeling program is the easiest way to make smooth blended branching structures.

One way that you could try in MoI though is by setting up curves like this:


Extrude to make suraces:


Hide curves and select edges and use Construct > NSided to make an n-sided patch there:


Then mirror:




3DM model file attached.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Psygorn (DRILLBIT)
539.55 In reply to 539.54 
Hello and thank you, Michael;

I gave it a try before seeing your reply and I came up with the results below on my own. however, I want to ask can I be sure that the transition between red and green surfaces is done smoothly?
I mean the blue edge would be smooth?
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
539.56 In reply to 539.55 
Hi Psygorn, in your model the blue edge is definitely not smooth. To get a better look at it, assign all surfaces to "Default" style and then export to an .obj file and you can get this display:



You can set up a shortcut key for Space having:
SaveAs c:\test.obj
as a shortcut for getting this kind of display easily.

It's difficult in NURBS surfacing to make a smooth surface patched in between an odd number of open edges like you're trying to do there. That's one of the strengths of sub-d modeling that it can more easily blend between things like that.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-6  7-26  27-46  47-56