V3 beta Sep-1-2012 (Win/Mac) available now
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 From:  Rich_Art
5365.40 In reply to 5365.39 
Hi Michael,

I don't know if this is a bug or not but see attached video capture.
After I create a loft and I want to draw a cylinder solid, Moi will start to hang/slow down. I can't draw the cylinder anymore. It freezes constantly ..
Can somebody reproduce this? I only have this with the beta version....

Peace,
Rich_Art. ;-)

EDIT: Mmmm strange I have it with V2 as well....
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 From:  Rich_Art
5365.41 In reply to 5365.40 
Found the problem... LoL
Just set the Nvidia driver to let the application choose the 3D settings instead of the drivers...
Now things are back to normal..


Peace,
Rich_Art. ;-)

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 From:  PaQ
5365.42 
Hi Michael,

I understand, thanks for the tips !

Just an wake-up idea about the iso curve command :

Actually the command work like this :

Fire the iso command, select a face, chose the U, V, or UV option, draw the iso curve.

The problem is that there is no real feedback to predict where is the U and where is the V curve.

Would be great if maybe the command can also work this way :

Select a boundary curve of a surface, fire the iso curve command, an iso curve is created according to the selection (see image).




Just a idea of course, I have not check all the side effect problems from this system. (it just copy the 'edge slide' command from poly modeler software).

EDITED: 3 Dec 2015 by PAQ

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 From:  Frenchy Pilou (PILOU)
5365.43 In reply to 5365.42 
But what happend with any surface ?
What edge choose ? ;)

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Pilou
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 From:  Michael Gibson
5365.44 In reply to 5365.40 
Hi Rich_Art, yeah if anti-aliasing is forced on at the driver level it will interfere with MoI's operation, especially for selection.

So for MoI that needs to be set to "application controlled" in order for it not to interfere with MoI.

- Michael
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 From:  Michael Gibson
5365.45 In reply to 5365.42 
Hi PaQ, yeah the problem is like Pilou shows there, that any particular edge on a surface does not necessarily align in any special way to the isocurve directions.

Here's another example - here is a trimmed plane, you can see the edges are swooping around all over the place:




Yet isocurves from that face come from the "underlying surface" and so are straight lines like so:




You can see there that in the general case there is not really any relation from an edge to one particular isocurve direction, it's only in a special case of an "untrimmed surface" (or an actual isocurve trim) that a selected edge actually maps to one particular isocurve direction.

Something like an "edge slide" I guess would be a somewhat different operation than isocurve generation - maybe something more like offsetting a curve on a surface.

- Michael

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 From:  PaQ
5365.46 In reply to 5365.45 
Ho I see, indeed it doesnt really work on this kind of surface.

Thanks for the visual examples !
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 From:  Rich_Art
5365.47 In reply to 5365.44 
[QUOTE]Hi Rich_Art, yeah if anti-aliasing is forced on at the driver level it will interfere with MoI's operation, especially for selection.
So for MoI that needs to be set to "application controlled" in order for it not to interfere with MoI.[\QUOTE]

Thanks Michael... Works like a charm.....


Peace,
Rich_Art. ;-)

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 From:  gamisia
5365.48 In reply to 5365.1 
the geometry library was updated to SOLIDS++ 7.0?

EDITED: 12 Sep 2012 by GAMISIA

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 From:  Michael Gibson
5365.49 In reply to 5365.48 
Hi gamisia

> the geometry library was updated to SOLIDS++ 7.0?

It's officially version 6.2 , it's the most current one that they have released.

- Michael
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 From:  shane (SHANE_W)
5365.50 
Step import from Solidworks is much improved!

-Shane
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