Old binoculars
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 From:  Marc (TELLIER)
5327.15 In reply to 5327.13 
Very interesting!
Thanks for taking the time.

Marc
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 From:  Michael Gibson
5327.16 In reply to 5327.10 
Ha, one of the few times render sampling graininess works to your advantage! :)

- Michael
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 From:  Samuel Zeller
5327.17 In reply to 5327.16 
Yes and the only other way to get this effect with higher render sampling is to apply a very fine grain in the bump channel like here http://shapenoid.com/Maxwell-render-shaders-tryouts
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