Old binoculars

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 From:  Samuel Zeller
5327.1 
Just old binoculars I have at home made in MoI.
Full post on my portfolio here.

Scroll down this thread for more pictures !







Tiny detail:



Raw render from Cinema 4D

EDITED: 16 Aug 2012 by SAMUEL ZELLER


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 From:  TpwUK
5327.2 In reply to 5327.1 
Like that very much, they look almost like pencil sketches .... Hope you managed to put them back together again after the modelling process - lol

Martin
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 From:  Frenchy Pilou (PILOU)
5327.3 
Nice!
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Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Mauro (M-DYNAMICS)
5327.4 In reply to 5327.3 
nice vintage look and great eye catching proportions:Bravo' !

M
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 From:  Samuel Zeller
5327.5 
Well I didn't disassembled them aha. I just guessed how the inside looked.

Here's a picture of the original binoculars (crappy iPhone camera photoshoped).
It's a tiny object, my version look bigger because there's no scratches on it so you can't guess the size.

I exaggerated the proportions on purpose to make them better (based on my own tastes).
For example I modified the center knob to be smaller and more subtle. I also added two pieces (rings on the back before the lenses).

Glad you like it :) Will maybe provide the model to download (need to clean it up a bit).




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 From:  Mike K4ICY (MAJIKMIKE)
5327.6 
Great reproduction DesuDeus! Your site is very nice too!
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 From:  Michael Gibson
5327.7 In reply to 5327.1 
Hi DesuDeus, this one is really cool, love the old style technical drawing look!

- Michael
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 From:  Marc (TELLIER)
5327.8 
Very nice images!

What kind of effect did you use in Photoshop to make the grain like this?

Marc
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 From:  Samuel Zeller
5327.9 
Well first of all there's already a bit of grain because of the low settings in the Cinema 4D physical render (due to reflection sampling)

Then I used Toycamera analog color to add some grain. Then a simple Photoshop noise (using filters -> add noise)

Finally I used a smart sharpen filter (75%, 0.3 pixels, accurate)
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 From:  Samuel Zeller
5327.10 
Here's the raw Cinema 4D render :)

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 From:  TpwUK
5327.11 In reply to 5327.10 
It still looks good, but that PS filter certainly did the business. Like the old adage - simple is best. But that style rocks, and I for one would love to see more from you with that same technique...

Excellent work DesuDeus

Martin
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 From:  Samuel Zeller
5327.12 
The lighthing is also super simple (but there's some tricks)

So first of all there's a sphere around the scene that's 20% white (that mean no reflections are pure black)
Then I added four point lights, they only affect the specularity of the material !
There's a also two discs (show here as white squares) that are 100% white and emit light.

There's some depth of field, subtle ambient occlusion and blurred reflections (around 30% blurry).







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 From:  Samuel Zeller
5327.13 
Now here's the fun part, the material :)

It's not an accurate metal at all it's all faked !

First of all there's specularity (now you clearly see those 4 points lights and their effect)



Then you add some fresnel in the luminosity channel (to get more highlights)



Now here's just the reflection channel, it's boring and dull !



But here's the result with specularity + fresnel added to that reflection channel... Yummy :)


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 From:  Frenchy Pilou (PILOU)
5327.14 
Tricky! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Marc (TELLIER)
5327.15 In reply to 5327.13 
Very interesting!
Thanks for taking the time.

Marc
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 From:  Michael Gibson
5327.16 In reply to 5327.10 
Ha, one of the few times render sampling graininess works to your advantage! :)

- Michael
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 From:  Samuel Zeller
5327.17 In reply to 5327.16 
Yes and the only other way to get this effect with higher render sampling is to apply a very fine grain in the bump channel like here http://shapenoid.com/Maxwell-render-shaders-tryouts
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