UV maps

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 From:  TaniaChudo
5261.1 
Hi,
I've got a question about UV maps, that created when we do an export to LWO. How to use them? They look odd! Could you do an atlas UV map or a button, that turn it off?
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 From:  Michael Gibson
5261.2 In reply to 5261.1 
Hi Tania, the UV mapping that MoI exports is pretty basic, it just puts every single surface covering the same entire texture rectangle so they all overlap on top of each other.

In the future I want to tweak that so that each surface will have its own separate area but for now your best bet is probably to delete that built in mapping and create a new one using whatever unwrap type method that you probably have available there in LightWave. At the moment the built in UV mapping won't really do very much for you, if you need UV mapping set up that's something that you will need to do to your model after you import it into your poly modeling program.

- Michael
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 From:  TaniaChudo
5261.3 In reply to 5261.2 
Michael, could you create a button, that allows not to make UV maps? At the moment I export a lot of models to Lightewave and it takes time to delete them all, because in there it is imposible to select all and delete, only one by one!

EDITED: 18 Jul 2012 by TANIACHUDO

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 From:  Michael Gibson
5261.4 In reply to 5261.3 
Hi Tania, there is a setting in the moi.ini file that you can edit to turn off writing off UV coordinates to OBJ format. I do not currently have a setting for LWO format for that but I will add one in for the next v3 beta.

The setting for OBJ format can be found by going to Options > General, and push the "Edit .ini file" button, and then in that text file find the section [OBJ Export] and set:

[OBJ Export]
WriteTextureCoordinates=n

- Michael
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 From:  TaniaChudo
5261.5 In reply to 5261.4 
Thank you! I'm looking forward to v3!
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 From:  Michael Gibson
5261.6 In reply to 5261.5 
Hi Tania, by the way the just released new v3 beta has a setting now in moi.ini that you can use for turning off UV texture coordinates for LWO output.

To turn it off go to Options > General and push the Edit .ini file button, and then in the .ini file find the [LWO] section and set:

[LWO]
WriteTextureCoordinates=n

And then with that set it should not make any UV mapping with the LWO file.

- Michael
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
5261.7 
Hello,
Thanks for this, its very helpful, its a time saver.
It works on the mac, but not on the winpc. Does not allow to change/save the moi.ini
Moi3D on the pc its acting a bit weird since a couple of months, on File > Open it should show recent files names, but its shows a couple months old files.
Maybe it cannot change the moi.ini file.
Its a Windows 7 and already turn of the Norton firewall.
Thanks.
Cheers

Sorry, fix it, i think.

EDITED: 23 Jul 2012 by CARLOSFERREIRAPINTO

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 From:  Michael Gibson
5261.8 In reply to 5261.7 
Hi Carlos,

> on File > Open it should show recent files names, but its
> shows a couple months old files.

The recent files list is also stored in moi.ini so yeah it sounds like something was preventing moi.ini from being changed.

Maybe check if it has been set to be "read only", and also have you possibly moved it from its default location to be alongside moi.exe instead? MoI will find it if you place it there, but on Windows Vista and Windows 7 there is a system in place that prevents programs from modifying files in the \Program Files folder so that's another thing that could be happening.

If it's the latter problem you could either move moi.ini back to it's default location in %AppData%\Moi , or disable UAC which is that system that prevents programs from changing things in protected folders (but this will decrease general security on your machine), or also you could try doing a right-click on MoI and pick "Run as administrator" - when you do that it will allow the program to write to protected folders for just that run.

- Michael
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
5261.9 In reply to 5261.8 
Thank you.
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