new beta soon?
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 From:  Michael Gibson
5252.115 In reply to 5252.114 
Hi Mike, you can also easily get z-fighting artifacts without multi-threading as well, it would just previously happen on overlapping surfaces before and not so much on curves.

In prior versions before multi-threading I'm sure you've probably seen this kind of thing with 2 objects overlapping each other and one of them selected or colored differently than the other:



That's z-fighting right there, without any multithreading needed. Multithreading just throws some extra spice into the mixture, particularly with curves.

Basically z-fighting is a display artifact but one that's a normal part of video card display technology. It is possible to do some things to control it, mostly by having the software automatically pull things forward by a little bit in z to influence the result. But it's a somewhat touchy thing because if you pull forward by too much it then can make things show that you really wanted to have hidden.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
5252.116 In reply to 5252.115 
Thanks Michael,

It's a great visual indicator of co-planar surfaces.
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 From:  Michael Gibson
5252.117 In reply to 5252.116 
Now it's an added bonus for indicating coincident curves as well! :)

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
5252.118 In reply to 5252.117 
;-) Aha!
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 From:  OSTexo
5252.119 
Hello,

Very nice speed upgrade. I really don't get too wrapped up in numbers, my metric for stuff like this usually is being able to perceive a performance increase without a stopwatch. Great job, thanks.
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