An Homage to 3D Masters
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 From:  jpargana
5235.13 In reply to 5235.12 
Wow !!! Wow !!! (And then, Wow again... :D )

"After all, it is only a pale replica". Really... well, "Sir, I beg to differ..."
That is 'magic' indeed (pun intended) !

Thank you so much for sharing this one! This is inspiring for someone, like me, who is just beginning with MoI. Gotta love all those details... the model is superb! Maybe a tutorial on those four or five techniques ? Just saying ... :)

Keep up your good work. Please...

Cheers,

Joao
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 From:  Mike K4ICY (MAJIKMIKE)
5235.14 
Well, I'm flattered with that sentiment, Jpargana!

I'll consider the tuts.

Mike
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 From:  Rich_Art
5235.15 In reply to 5235.1 
Hey That looks really cool Mike.
Funny I have this vehicle webpage in my favorites for many years now. I planned to remake some of the vehicles wit Moi Myself. Never got the time for it to do so.


Peace,
Rich_Art. ;-)

PS: awesome spaceships by the way..

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  phlatt5th (P5TH)
5235.16 In reply to 5235.12 
Mike, When you have a moment, can you give a step by step guide as to how you optimize your image after it is pasted into photoshop, I am lost.
PS I am using a 4 year old Macbook laptop 1280 x 800 is about as far as I could push my card.
Thanks in advance.
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 From:  motorsep
5235.17 
I got tired of using mesh modeling for hard surface objects (especially when it comes to high poly meshes). Currently I am looking into either getting Google Sketchup or MoI 3D. Which one would suit my needs, objectively ? (I would like to do kit bashing also, and then use boolean to join all the pieces) Thanks.
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 From:  Michael Gibson
5235.18 In reply to 5235.17 
Hi motorsep - SketchUp is more oriented towards architectural kind of boxy-form modeling. If that's the kind of thing you need to build then it could be a good fit for you.

If the models you want to build have some more curved shapes to them, then MoI is usually a better fit for that since the method that MoI uses (called NURBS modeling) can make true curves instead of only line segments and polygon facets.

I would encourage you to spend at least some time experimenting with both yourself though.

- Michael
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 From:  Frenchy Pilou (PILOU)
5235.19 
Both are really fun! The common point is the learning curve and facility!

And with Artisan for Sketchup! http://artisan4sketchup.com/ ( 39 $ it works with the free version of Sketchup! )
You can profit of the ergonomy of Sketchup + the perversion of the Subdivision! :)
And if you want Boolean for free Sketchup: http://www.smustard.com/script/BoolTools 10 $ by the same author! ;)

So with Sketchup + Moi you have the best of two worlds for a minimum of efforts and headaches :)

From the manual of Artisan (French by me :D (No Moi here! ;)

EDITED: 24 Aug 2012 by PILOU

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 From:  motorsep
5235.20 
Well, I am certainly going to have more sci-fi forms with my upcoming project than crude architectural forms. Weapons, armor, mechas, some small space ships, etc. I would certainly like to use MoI in architectural modeling for certain elements that will be incorporated into the game levels. I know I can do it all in Blender, but I am certain that MoI should have faster and more natural workflow when it comes to industrial design so to speak. I recall reading an article where NURBS were suggested as a proper tool when it comes to non-organic tech objects modeling.

I will definitely play around for trial version of MoI. One thing I am wondering about if I can get model out of MoI into OBJ file so I could retopo it in either Blender or Topogun and bake normal/AO maps in xNormal afterward ?

I guess I saw quite a few vids of people making some cool stuff in Sketchup and I haven't really seen videos of people doing the same in MoI. Therefore I am wondering about its workflow.

Oh, and I am wondering if MoI comes in 64bit flavor for Windows and if Linux version will be coming any time soon? Thanks.
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 From:  Michael Gibson
5235.21 In reply to 5235.20 
Hi motorsep,

> One thing I am wondering about if I can get model out of MoI into OBJ file <....>

Yup, MoI supports writing to OBJ format, you just do a "Save As" and pick OBJ format.


> I guess I saw quite a few vids of people making some cool stuff in Sketchup and I
> haven't really seen videos of people doing the same in MoI. Therefore I am wondering
> about its workflow.

There are links to some videos collected here:
http://moi3d.com/wiki/Resources#Tutorials

To get an overview of the general workflow I would recommend watching the tutorials that are part of the regular documentation, you can find them here:
http://moi3d.com/2.0/docs/tutorials.htm

The basic workflow is that you start out by drawing curves, then form solids from those curves by using some to construct objects (like extruding, lofting, revolving, sweeping), and use some curves as cutting objects to cut out holes or slice away portions and combine pieces together using boolean operations and use filleting to round off sharp corners.

It's a much different workflow from polygon modeling, it's much more a "drawing and construction" type workflow where more of your model is controlled by 2D curves. So it tends to fit very well with mechanical parts that are well defined by 2D profile curves for different features and holes and such.


> Oh, and I am wondering if MoI comes in 64bit flavor for Windows and if Linux version will be coming any time soon? Thanks.

There is only a 32-bit version of MoI. I do not currently plan on having a Linux only version anytime soon, but the Windows v3 release will run on Linux using Wine as long as you have a good and stable enough video driver.

Thanks,
- Michael
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