NURBS and GFX cards
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 From:  ELF
520.3 In reply to 520.2 
That's bloody awesome :)

MoI really has some awesome surfaces, everything is so neat and clean... Last time I saw such nice quality was in Maya, but that was freakin' slooooooow :S
That was why I was wondering if it was using a "All-the-way-NURBS" solution. I remember this game engine, I think it was Crystal Space or something, that supported NURBS, and I couldn't quite get if that was using NURBS all the way, or just accepting NURBS data and meshing it...

Is the display mesher the same as the export mesher BTW?
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 From:  Michael Gibson
520.4 In reply to 520.3 
> Is the display mesher the same as the export mesher BTW?

They're related. They are each part of a common core, then there are about 7 or 8 different places where the mesher chooses between 2 different algorithms depending on whether it is doing display meshing or export meshing.

The things for display meshing are tuned for speed. The ones for export meshing do a lot more calculation to try and get minimal and well proportioned meshes.

- Michael
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