MoI v2.5 Mac OSX final version released!
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 From:  Michael Gibson
5191.1 
The final release version of MoI v2.5 for Mac OSX is now available!

What started as a tentative experiment is now a reality, and I'm very happy to report that the Mac OSX version offers the 100% exact same feature set as the Windows version - no missing functionality! :)

The Mac version is now available to purchase from http://moi3d.com/purchase.htm .

The way ordering works now is that for every v2 purchase when you receive your license key through e-mail you also get download links for both the Windows and the Mac versions, and you just download whichever one you want, or both if you have both kinds of machines. License keys are cross platform, the same v2 license key works on both the Windows and Mac versions.

If you have already previously purchased the v2 Windows version, you can use your same existing license key for the Mac version, you do not need to purchase a new license. Just go to this web page and enter in your license key to download the v2.5 Mac final version: http://moi3d.com/reinstall.htm .


Thanks very much to all who participated in the public Mac OSX beta, I appreciate all your feedback and I hope that you enjoy using the new release. I'm looking forward to seeing cool stuff being done with it and I'm very excited to be able to reach a lot more people who previously would not have been able to use MoI! :)

- Michael
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 From:  BurrMan
5191.2 In reply to 5191.1 
Congratulations Michael! That was relativley painless from our perspective, although I'm sure you work hard on it... "Geevum Braddah!"
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 From:  DannyT (DANTAS)
5191.3 In reply to 5191.1 
That's great news Michael, Congratulations!

What an awesome feeling it would be when a tentative experiment comes out a successful viable product.....good on you Michael, all deserved.

Cheers
~Danny~
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 From:  Michael Gibson
5191.4 
Thanks very much Burr & Danny!

Yeah even only a few months ago I was still not sure if it was going to actually come together or not but I'm glad that I stuck with it! :)

I am looking forward to getting things rolling on v3 again now too.

- Michael
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 From:  dinos
5191.5 
Congratulations Michael!

The port turned out really, really nice! Very fast and smooth.
I've used the beta a lot lately, and i've never had a crash, or any other issue with it.

Thanks for releasing this amazing program for the Mac.


Can't wait to see what new features you will add in V3. :-)

Dinos
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 From:  amur (STEFAN)
5191.6 In reply to 5191.5 
Hi Michael,

i completly agree with Dinos and all other, smooth as silk and no crash.
MoI is an awesome piece of software!
Big thanks to you that you did a Mac port. It will be greatly appreciated
by the Mac community.

Best regards
Stefan

EDITED: 15 Jun 2012 by STEFAN

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 From:  Frenchy Pilou (PILOU)
5191.7 
Cool news for the MAC users :)
(World publicity done ;)

EDITED: 15 Jun 2012 by PILOU

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 From:  Marc (TELLIER)
5191.8 In reply to 5191.7 
Congratulation Triple Squid!
What you manage to pull out of your workforce is quite impressive.

Great news for mac users and great news for all Moi users since new Betas will be cooking soon!

Marc
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 From:  ed17 (ED17ES)
5191.9 
Congrats and thank you for this one!
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 From:  Rich_Art
5191.10 In reply to 5191.1 
Nice... congrats with this release :-)

I've announced this on my site as well.. :-)

http://www.c4dlounge.eu/forum/showthread.php?p=35101#post35101

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  Martin (MARTIN3D)
5191.11 In reply to 5191.1 
Thanks a lot. It feels good to have a final release.
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Message 5191.12 deleted 19 Jun 2012 by BURRMAN

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 From:  Surfnturf (CARACALLA)
5191.13 In reply to 5191.1 
I wish to congratulate you for the hard and wises work that you have been able to realize this mac OSX version
also I wish to inform you that I'm already developing great work from it in my area where I reside in Saint-martin French Caribbean Island
long life to MoI :)
Thierry
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 From:  seanphafer
5191.14 In reply to 5191.1 
I just purchased the Mac version! Thanks so much, I've been using the beta for a bit over a month, and it has been a great addition to my C4D workflow! So great to have an affordable NURBS modeler on OSX!
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 From:  Michael Gibson
5191.15 In reply to 5191.14 
Thank you Sean!

- Michael
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 From:  Martin (MARTIN3D)
5191.16 In reply to 5191.12 
>>>> Hahahaaaaa.

Oh this was suggestive BurrMan?
My mother language is German so be prepared for more unintentionally written strange/funny thing from me :-)
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 From:  Schbeurd
5191.17 
Congratulations for this release Michael !
Welcome to Mac OSX users ! :-)

Happy MoI user since beta version of August 13 2006...
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 From:  Chico (CHICO11MBIT)
5191.18 In reply to 5191.1 
Hi Michael,
is it possible to get a 64bit version?

i have large IGES files and must convert them in OBJ for big displays. With a fine mesh output MOI3D says there is not enough memory. I have 14 gigs RAM in my OSX workstation here...

btw. same file with open beta -> no problem when i converted it to .OBJ
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 From:  Michael Gibson
5191.19 In reply to 5191.18 
Hi Chico,

> is it possible to get a 64bit version?

Sorry, but no it's not likely anytime soon as there is a lot of additional work involved to produce that.

See here for more details:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5172.5


> i have large IGES files and must convert them in OBJ for big displays. With
> a fine mesh output MOI3D says there is not enough memory.

The easiest solution is to select something like half your objects and then use File > Export to export just those objects to a file and then invert the selection and do the rest to a separate file. Then in your render program import both of those files.

The "Export" command is short for "Export selected" - it writes out only the selected objects to the generated file instead of everything and doing that should help to reduce peak memory consumption.


Also you can lighten the memory load somewhat by changing a setting to use a rougher display mesh, that's a setting under Options > View as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4643.2

Setting the "Mesh angle" to a rougher angle like 25 degrees and unchecking "Add detail to inflections" will make for a somewhat rougher looking display but also lighten up the density of the display meshes and that can help reduce memory consumption by quite a bit on more complex models.


> btw. same file with open beta -> no problem when i converted it to .OBJ

There is nothing changed in this area since the open beta to the release version, so that's kind of odd. But it is possible to get that behavior with things that were just barely fitting within available memory space, if you have done anything different at all like opened other files within the same program session that can possibly lead to "memory fragmentation" and give you a slightly different result than a fresh program run.

- Michael
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 From:  Luis (LGRIJALVA)
5191.20 In reply to 5191.19 
I got this message:




My system Date it is Ok, i disable firewall, I did trash the app, redownload, and make a fresh install/run with the same result, so i can't figure what is wrong.

Any Ideas?

For the records, I had no issues with beta test versions,

Luis G.

Macbook pro i5, 8gb ram, Osx Lion 10.7.4
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