Seam lines from behing appear through surfaces
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 From:  ggagnon
5166.5 In reply to 5166.2 
Thanks Michael,
That seem to be a well documented problem but I failed to find the proper terminology to find references to it.

<If you want to get a better looking image, you would want to use a rendering program to do that which in its rendering process will be able to do a much more detailed and also more time consuming approach rather than the "focused on doing things quickly and within the constraints of how video cards work" that the MoI display engine is targeting.>

Could you suggest a low cost rendering program with a "smoother" learning curve than Blender?
Gaston
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 From:  Michael Gibson
5166.6 In reply to 5166.5 
Hi Gaston - re: rendering programs - either SimLab Composer (http://www.simlab-soft.com/) or Carrara (http://www.daz3d.com/shop/carrara-8) would probably be good candidates for you, I think they each have demo versions that you could try.

To either of those programs you would want to export out from MoI using OBJ format and at export time set: "Export: Quads & Triangles" rather than "Export: n-gons" since those programs may not like to deal with complex n-gon polygons.

- Michael
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 From:  ggagnon
5166.7 In reply to 5166.6 
I will have a look.
Thanks Michael,
Gaston
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 From:  BurrMan
5166.8 In reply to 5166.7 
Bryce and Daz studio are free at the moment....

http://www.daz3d.com/shop/
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